Works about ROLEPLAYING games
Results: 658
Dungeons & Dragons: Unveiling the Narrative Power of a Popular Culture Phenomenon From Satanic Panic to Leadership Renaissance.
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- New Directions for Student Leadership, 2025, v. 2025, n. 185, p. 53, doi. 10.1002/yd.20657
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- Article
Twenty-sided Monsters: The Reception of Classical Monsters in Dungeons & Dragons.
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- New Voices in Classical Reception Studies, 2024, n. 14, p. 1
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- Article
The privilege of play.
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- 2024
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- Book Review
Mixed-methods assessment of an apparel edu-larp rooted in self-determination theory.
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- International Journal of Fashion Design, Technology & Education, 2025, v. 18, n. 1, p. 58, doi. 10.1080/17543266.2024.2339240
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- Article
Automatic Modeling of Frequent Behaviors of Avatars and Players in a On Line Game.
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- International Journal of Virtual Reality, 2011, v. 10, n. 1, p. 5, doi. 10.20870/ijvr.2011.10.1.2795
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- Article
Playing by (and with) the Rules: Revision as Role-Playing Game in the Introductory Creative Writing Classroom.
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- Teaching English in the Two Year College, 2017, v. 45, n. 2, p. 207, doi. 10.58680/tetyc201729431
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- Article
Chapter 1: "I piss a lot of people off when I play dwarves like dwarves": Race, Gender, and Critical Systems in Tabletop Role-Playing Games.
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- Teachers College Record, 2021, v. 123, n. 13, p. 1, doi. 10.1177/016146812112301302
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- Article
Strategizing industry structure: the case of open systems in a low-tech industry.
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- Strategic Management Journal (John Wiley & Sons, Inc.) - 1980 to 2009, 2006, v. 27, n. 9, p. 891, doi. 10.1002/smj.544
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- Article
Avatars of Whiteness: Racial Expression in Video Game Characters.
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- Sociological Inquiry, 2013, v. 83, n. 1, p. 82, doi. 10.1111/soin.12001
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- Article
Japanese role-playing games: genre, representation, and liminality in the JRPG: edited by Rachael Hutchinson & Jérémie Pelletier-Gagnon, Lexington Books, 336 pp., US$120.00 (hardback), US$45.00 (eBook).
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- 2024
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- Publication type:
- Book Review
Reconsidering the Place of Games with Rules in the Early Elementary Classroom.
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- Dimensions of Early Childhood, 2023, v. 51, n. 2, p. 17
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- Article
Revisiting epic glory in Dagorhir: Bleed, masculinity, and identity in larp.
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- Journal of American Culture, 2023, v. 46, n. 4, p. 319, doi. 10.1111/jacc.13504
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- Article
The Role-Playing Society: Essays on the Cultural Influence of RPGs.
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- 2017
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- Publication type:
- Book Review
Celebrity House Party, or the Networking Role-Playing Game: Using Theatre as a Tool to Increase Social Emotional Learning in Adults with a Focus on Building Success in the Business Sector.
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- Teaching Artist Journal, 2020, v. 18, n. 1/2, p. 45, doi. 10.1080/15411796.2020.1800326
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- Article
The correlation between positive reviews, playtime, design and game mechanics in souls-like role-playing video games.
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- Multimedia Tools & Applications, 2023, v. 82, n. 3, p. 4641, doi. 10.1007/s11042-022-12308-1
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- Article
A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality.
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- Multimedia Tools & Applications, 2022, v. 81, n. 4, p. 5795, doi. 10.1007/s11042-021-11723-0
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- Article
Learning and prediction of relational time series.
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- Computational & Mathematical Organization Theory, 2015, v. 21, n. 2, p. 210, doi. 10.1007/s10588-015-9182-0
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- Article
Mapping an online production network: The field of 'actual play' media.
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- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 449, doi. 10.1177/13548565221103987
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- Article
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 6, p. 1662, doi. 10.1177/13548565221111680
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- Article
Virtual nexus: Female players' emotional attachment in a role-playing video game.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 2, p. 488, doi. 10.1177/13548565221089212
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- Article
Pen, paper, dice...screen? Digital resistance in the Swedish tabletop role-playing game community.
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- Convergence: The Journal of Research into New Media Technologies, 2021, v. 27, n. 3, p. 727, doi. 10.1177/1354856520957155
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- Article
Collaborative storytelling and canon fluidity in The Adventure Zone podcast.
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- Convergence: The Journal of Research into New Media Technologies, 2021, v. 27, n. 2, p. 343, doi. 10.1177/1354856520950555
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- Article
Comparing situated sense-making processes in virtual worlds: Application of Dervin’s Sense-Making Methodology to media reception situations.
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- Convergence: The Journal of Research into New Media Technologies, 2012, v. 18, n. 1, p. 27, doi. 10.1177/1354856511419914
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- Publication type:
- Article
Effectiveness of Instruction Performed through Computer- Assisted Activity Schedules on On-Schedule and Role-Play Skills of Children with Autism Spectrum Disorder.
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- Educational Sciences: Theory & Practice, 2015, v. 15, n. 3, p. 671, doi. 10.12738/estp.2015.3.2432
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- Article
Discussing ecosystem services in management of agroecosystems: a role playing game in the eastern Brazilian Amazon.
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- Agroforestry Systems, 2023, v. 97, n. 3, p. 447, doi. 10.1007/s10457-021-00633-7
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- Article
Métodos y técnicas activos de enseñanza de inglés para futuros profesionales de servicios.
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- Apuntes Universitarios: Revista de Investigación, 2023, v. 13, n. 1, p. 333, doi. 10.17162/au.v13i1.1331
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- Article
Evolution of linguistic complexity in Hearthstone: a resource and an example in linguistic game studies.
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- Digital Scholarship in the Humanities, 2021, v. 36, n. 4, p. 907, doi. 10.1093/llc/fqaa065
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- Article
There and Back Again: Bleed from Extraordinary Experiences.
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- Journal of Consumer Research, 2023, v. 49, n. 5, p. 904, doi. 10.1093/jcr/ucac022
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- Article
E-cology: EverQuest and the Environment(s).
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- ISLE: Interdisciplinary Studies in Literature & Environment, 2008, v. 15, n. 2, p. 29, doi. 10.1093/isle/15.2.29
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- Article
EXPECTED CHARACTERISTIC IN TUNNELS & TROLLS CHARACTER CREATION, WITH GENERALIZATIONS.
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- Mathematics for Application, 2018, v. 7, n. 2, p. 111, doi. 10.13164/ma.2018.09
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- Article
Novel Reinforcement Learning Research Platform for Role-Playing Games.
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- Mathematics (2227-7390), 2022, v. 10, n. 22, p. 4363, doi. 10.3390/math10224363
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- Article
A Nikaido Isoda-Based Hybrid Genetic Algorithm and Relaxation Method for Finding Nash Equilibrium.
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- Mathematics (2227-7390), 2022, v. 10, n. 1, p. 81, doi. 10.3390/math10010081
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- Article
An Improved Lotka–Volterra Model Using Quantum Game Theory.
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- Mathematics (2227-7390), 2021, v. 9, n. 18, p. 2217, doi. 10.3390/math9182217
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- Article
Jouer pour apprendre : est-ce bien sérieux? Réflexions théoriques sur les relations entre jeu (vidéo) et apprentissage.
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- Canadian Journal of Learning & Technology, 2011, v. 37, n. 2, p. 1, doi. 10.21432/T2959X
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- Article
The Enemy Hates Best? Toxicity in League of Legends and Its Content Moderation Implications.
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- European Journal on Criminal Policy & Research, 2023, v. 29, n. 3, p. 437, doi. 10.1007/s10610-023-09541-1
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- Publication type:
- Article
Internet Gaming Disorder: Investigating a proposed non-substance related addiction among medical undergraduates-a cross-sectional study.
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- Medica Innovatica, 2019, v. 8, n. 1, p. 8
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- Publication type:
- Article
Animo Math: the Role-Playing Game in Mathematical Learning for Children.
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- TEM Journal, 2018, v. 7, n. 1, p. 147, doi. 10.18421/TEM71-17
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- Article
IBERIA: UN JUEGO DE ROL PARA UNA DIDÁCTICA DE LA HISTORIA ANTIGUA SIGNIFICATIVA E INNOVADORA.
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- Futuro del Pasado: Revista Electrónica de Historia, 2022, n. 13, p. 641, doi. 10.14201/fdp.27394
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- Article
MYTHOLOGY, POPULAR CULTURE AND ROLE-PLAYING GAMES.
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- Futuro del Pasado: Revista Electrónica de Historia, 2016, n. 7, p. 13
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- Article
HISTORIA DE UNA PUBLICACIÓN PERIÓDICA: EL CASO DE LA REVISTA DRAGÓN (EDICIÓN NORTEAMERICANA).
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- Futuro del Pasado: Revista Electrónica de Historia, 2012, n. 3, p. 503, doi. 10.14201/fdp.24732
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- Publication type:
- Article
REALIDAD Y FANTASÍA DE LA ARQUEOLOGÍA EN LOS JUEGOS DE ROL.
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- Futuro del Pasado: Revista Electrónica de Historia, 2011, n. 2, p. 407, doi. 10.14201/fdp.24656
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- Publication type:
- Article
Evaluating Impact on Motivation and Academic Performance of a Game-Based Learning Experience Using Kahoot.
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- Frontiers in Psychology, 2019, v. 10, p. 1, doi. 10.3389/fpsyg.2019.02843
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- Article
Editorial: "Metodologias Imersivas e Ágeis: conceitos e práticas".
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- Intersaberes, 2020, v. 14, n. 34, p. 1
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- Publication type:
- Article
PERCEPÇÕES DE PROFESSORES DE BIOLOGIA SOBRE SOFTWARES DE PRODUÇÃO DE GAMES RPG.
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- Intersaberes, 2020, v. 14, n. 34, p. 1
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- Publication type:
- Article
'Reset the counter, guys!': A thematic analysis of fan discourse about female players on Dungeons & Dragons actual play web series.
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- Journal of Fandom Studies, 2024, v. 12, n. 2/3, p. 159, doi. 10.1386/jfs_00097_1
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- Article
Roleplaying Games in the Digital Age, Stephanie Hedge and Jennifer Grouling (eds) (2021).
- Published in:
- 2024
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- Publication type:
- Book Review
Impacts of augmented reality and a digital game on students' science learning with reflection prompts in multimedia learning.
- Published in:
- Educational Technology Research & Development, 2020, v. 68, n. 6, p. 3057, doi. 10.1007/s11423-020-09834-w
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- Article
Exploring the effects of designing a role-playing game with single and peer mode for campus learning.
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- Educational Technology Research & Development, 2020, v. 68, n. 3, p. 1275, doi. 10.1007/s11423-019-09726-8
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- Publication type:
- Article
Designing role-playing video games for ethical thinking.
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- Educational Technology Research & Development, 2017, v. 65, n. 4, p. 831, doi. 10.1007/s11423-016-9489-7
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- Publication type:
- Article
Effects of type of exploratory strategy and prior knowledge on middle school students' learning of chemical formulas from a 3D role-playing game.
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- Educational Technology Research & Development, 2014, v. 62, n. 2, p. 163, doi. 10.1007/s11423-013-9324-3
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- Publication type:
- Article