Works by Pan, Zhigeng
Results: 59
Constructing Subdivision Connectivity Mesh via PDE Parameterization.
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- International Journal of Virtual Reality, 2010, v. 9, n. 4, p. 13, doi. 10.20870/ijvr.2010.9.4.2786
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- Article
Avatar-based Intelligent Navigation for Online Shanghai Expo.
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- International Journal of Virtual Reality, 2010, v. 9, n. 3, p. 39, doi. 10.20870/ijvr.2010.9.3.2777
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- Article
Triple discriminators - equipped GAN for Denoising of Chinese calligraphic tablet images.
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- Multimedia Tools & Applications, 2022, v. 81, n. 29, p. 42691, doi. 10.1007/s11042-022-13478-8
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- Article
Re-transfer learning and multi-modal learning assisted early diagnosis of Alzheimer's disease.
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- Multimedia Tools & Applications, 2022, v. 81, n. 20, p. 29159, doi. 10.1007/s11042-022-11911-6
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- Article
BLIND WATERMARKING OF NON-UNIFORM B-SPLINE SURFACES.
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- International Journal of Image & Graphics, 2008, v. 8, n. 3, p. 439, doi. 10.1142/S0219467808003179
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- Article
A NEW METHOD OF FEATURE BASED IMAGE MOSAIC.
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- International Journal of Image & Graphics, 2006, v. 6, n. 3, p. 497, doi. 10.1142/S0219467806002380
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- Article
A PUBLIC MESH WATERMARKING ALGORITHM BASED ON ADDITION PROPERTY OF FOURIER TRANSFORM.
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- International Journal of Image & Graphics, 2006, v. 6, n. 1, p. 35, doi. 10.1142/S0219467806002070
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- Article
PREFACE.
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- International Journal of Image & Graphics, 2006, v. 6, n. 1, p. 5, doi. 10.1142/S0219467806002161
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- Article
Footprint Sampling-Based Motion Editing.
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- International Journal of Image & Graphics, 2003, v. 3, n. 2, p. 311, doi. 10.1142/S0219467803001020
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- Article
Editorial.
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- International Journal of Image & Graphics, 2003, v. 3, n. 2, p. 231, doi. 10.1142/S021946780300107X
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- Article
Level Of Detail And Multi-Resolution Modeling For Virtual Prototyping.
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- International Journal of Image & Graphics, 2001, v. 1, n. 2, p. 329, doi. 10.1142/S0219467801000207
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- Article
Research on a machine learning-based adaptive and efficient screening model for psychological symptoms of community correctional prisoners.
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- Scientific Reports, 2024, v. 14, n. 1, p. 1, doi. 10.1038/s41598-024-60181-9
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- Article
A Perspective Taking Supported AR Learning Platform with a User Study on Learning Three-View Drawing.
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- International Journal of Human-Computer Interaction, 2024, v. 40, n. 23, p. 7982, doi. 10.1080/10447318.2023.2276521
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- Article
Exploring Intuitive Visuo-Tactile Interaction Design for Culture Education: A Chinese-Chess-Based Case Study.
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- International Journal of Human-Computer Interaction, 2024, v. 40, n. 8, p. 2099, doi. 10.1080/10447318.2023.2223863
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- Article
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human.
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- Computer Animation & Virtual Worlds, 2024, v. 35, n. 3, p. 1, doi. 10.1002/cav.2258
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- Article
GiantScope: A simulation microscopy for middle school biological experiment education.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2083
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- Article
A spatial augmented reality based circuit experiment and comparative study with the conventional one.
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- Computer Animation & Virtual Worlds, 2022, v. 33, n. 3/4, p. 1, doi. 10.1002/cav.2069
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- Article
Data- and management-driven metaverse research.
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- Data Science & Management, 2024, v. 7, n. 2, p. 75, doi. 10.1016/j.dsm.2023.11.003
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- Article
An Accelerometer-Based Gesture Recognition Algorithm and its Application for 3D Interaction.
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- Computer Science & Information Systems, 2010, v. 7, n. 1, p. 177, doi. 10.2298/CSIS1001177L
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- Article
Measuring diversity of music tastes in online musical society.
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- International Journal of Modern Physics C: Computational Physics & Physical Computation, 2018, v. 29, n. 5, p. N.PAG, doi. 10.1142/S0129183118400065
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- Article
Real-virtual fusion model for traffic animation.
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- Computer Animation & Virtual Worlds, 2017, v. 28, n. 6, p. n/a, doi. 10.1002/cav.1740
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- Article
EasyHome: an online virtual home decoration system.
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- Computer Animation & Virtual Worlds, 2014, v. 25, n. 2, p. 101, doi. 10.1002/cav.1549
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- Article
Restoration of traditional Chinese shadow play-Piying art from tangible interaction.
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- Computer Animation & Virtual Worlds, 2014, v. 25, n. 1, p. 33, doi. 10.1002/cav.1530
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- Article
Human motion generation with multifactor models.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 4, p. 351, doi. 10.1002/cav.424
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2011, v. 22, n. 2/3, p. 79, doi. 10.1002/cav.419
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- Article
Handling occlusions in video-based augmented reality using depth information.
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- Computer Animation & Virtual Worlds, 2010, v. 21, n. 5, p. 509, doi. 10.1002/cav.326
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- Article
Style subspaces for character animation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 199, doi. 10.1002/cav.254
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- Article
Interactive generation of falling motions.
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- Computer Animation & Virtual Worlds, 2006, v. 17, n. 3/4, p. 271, doi. 10.1002/cav.131
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- Article
Examining the impact of head‐mounted augmented reality on learning engineering drawings: A case study for three‐view drawing.
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- Computer Applications in Engineering Education, 2024, v. 32, n. 3, p. 1, doi. 10.1002/cae.22716
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- Article
TIPTAB: A tangible interactive projection tabletop for virtual experiments.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 5, p. 1350, doi. 10.1002/cae.22524
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- Article
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality.
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- Computer Applications in Engineering Education, 2022, v. 30, n. 2, p. 550, doi. 10.1002/cae.22472
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- Article
Understanding User Behavior of Asking Location-Based Questions on Microblogs.
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- International Journal of Human-Computer Interaction, 2016, v. 32, n. 7, p. 544, doi. 10.1080/10447318.2016.1181292
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- Article
Design and Preliminary Realization of a Screening and Early Warning Health Management System for Populations at High Risk for Depression.
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- International Journal of Environmental Research & Public Health, 2022, v. 19, n. 6, p. 3599, doi. 10.3390/ijerph19063599
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- Article
A Convenient and Low-Cost Model of Depression Screening and Early Warning Based on Voice Data Using for Public Mental Health.
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- International Journal of Environmental Research & Public Health, 2021, v. 18, n. 12, p. 6441, doi. 10.3390/ijerph18126441
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- Article
Design and Evaluation of an Augmented Reality-Based Exergame System to Reduce Fall Risk in the Elderly.
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- International Journal of Environmental Research & Public Health, 2020, v. 17, n. 19, p. 7208, doi. 10.3390/ijerph17197208
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- Article
An analytic measure of perceptual factors for color composition.
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- Color Research & Application, 2016, v. 41, n. 2, p. 165, doi. 10.1002/col.21952
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- Article
A User-Oriented Method for Preferential Color Scheme Generation.
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- Color Research & Application, 2015, v. 40, n. 2, p. 147, doi. 10.1002/col.21860
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- Article
An interactive method for generating harmonious color schemes.
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- Color Research & Application, 2014, v. 39, n. 1, p. 70, doi. 10.1002/col.21762
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- Article
From Turing to Transformers: A Comprehensive Review and Tutorial on the Evolution and Applications of Generative Transformer Models.
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- Sci, 2023, v. 5, n. 4, p. 46, doi. 10.3390/sci5040046
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- Article
Using SIR Model to Simulate Emotion Contagion in Dynamic Crowd Aggregation Process.
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- International Journal of Performability Engineering, 2018, v. 14, n. 1, p. 134, doi. 10.23940/ijpe.18.01.p14.134143K
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- Article
Image Tactile Perception with an Improved JSEG Algorithm.
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- International Journal of Performability Engineering, 2018, v. 14, n. 1, p. 77, doi. 10.23940/ijpe.18.01.p9.7788
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- Article
An augmented reality-based multimedia environment for experimental education.
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- Multimedia Tools & Applications, 2021, v. 80, n. 1, p. 575, doi. 10.1007/s11042-020-09684-x
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- Article
Creating real body model of dressed human based on fat extent of body.
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- Multimedia Tools & Applications, 2015, v. 74, n. 17, p. 6951, doi. 10.1007/s11042-014-1947-9
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- Article
Topology-independent 3D garment fitting for virtual clothing.
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- Multimedia Tools & Applications, 2015, v. 74, n. 9, p. 3137, doi. 10.1007/s11042-013-1774-4
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- Article
A case study of user immersion-based systematic design for serious heritage games.
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- Multimedia Tools & Applications, 2013, v. 62, n. 3, p. 633, doi. 10.1007/s11042-011-0864-4
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- Article
Real-time stereo matching based on fast belief propagation.
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- Machine Vision & Applications, 2012, v. 23, n. 6, p. 1219, doi. 10.1007/s00138-011-0405-1
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- Article
Low-Light Image Enhancement Method Based on Retinex Theory by Improving Illumination Map.
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- Applied Sciences (2076-3417), 2022, v. 12, n. 10, p. 5257, doi. 10.3390/app12105257
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- Article
Simulation Guided Hair Dynamics Modeling from Video.
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- Computer Graphics Forum, 2012, v. 31, n. 7pt1, p. 2003, doi. 10.1111/j.1467-8659.2012.03192.x
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- Article
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking.
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- Computer Graphics Forum, 2010, v. 29, n. 7, p. 2187, doi. 10.1111/j.1467-8659.2010.01807.x
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- Article
A Cascade Ensemble Learning Model for Human Activity Recognition with Smartphones.
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- Sensors (14248220), 2019, v. 19, n. 10, p. 2307, doi. 10.3390/s19102307
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- Article