Works matching AU Jieqing Feng


Results: 24
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    Blob-based liquid morphing.

    Published in:
    Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 391, doi. 10.1002/cav.84
    By:
    • Xiaogang Jin;
    • Shengjun Liu;
    • Wang, Charlie C. L.;
    • Jieqing Feng;
    • Sun, Hanqiu
    Publication type:
    Article
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    Mesh Sequence Morphing.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 1, p. 179, doi. 10.1111/cgf.12718
    By:
    • Chen, Xue;
    • Feng, Jieqing;
    • Bechmann, Dominique
    Publication type:
    Article
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    Exponential Soft Shadow Mapping.

    Published in:
    Computer Graphics Forum, 2013, v. 32, n. 4, p. 107, doi. 10.1111/cgf.12156
    By:
    • Shen, Li;
    • Feng, Jieqing;
    • Yang, Baoguang
    Publication type:
    Article
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    Variance Soft Shadow Mapping.

    Published in:
    Computer Graphics Forum, 2010, v. 29, n. 7, p. 2127, doi. 10.1111/j.1467-8659.2010.01800.x
    By:
    • Baoguang Yang;
    • Zhao Dong;
    • Jieqing Feng;
    • Hans-Peter Seidel;
    • Jan Kautz
    Publication type:
    Article
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    Packet-based Hierarchal Soft Shadow Mapping.

    Published in:
    Computer Graphics Forum, 2009, v. 28, n. 4, p. 1121, doi. 10.1111/j.1467-8659.2009.01489.x
    By:
    • Baoguang Yang;
    • Jieqing Feng;
    • Guennebaud, Gaël;
    • Xinguo Liu
    Publication type:
    Article
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