Works matching Video games -- History
Results: 177
Gaming history: computer and video games as historical scholarship.
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- Rethinking History, 2015, v. 19, n. 2, p. 207, doi. 10.1080/13642529.2014.973714
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- Article
Game On to Game After: Sources for Video Game History.
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- Reference & User Services Quarterly, 2019, v. 59, n. 1, p. 7
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- Article
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More.
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- 2016
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- Book Review
Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.
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- Journal of Design History, 2015, v. 28, n. 4, p. 405, doi. 10.1093/jdh/epv036
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- Article
New. . .Now? Or Why a Design History of Coin-op Video Game Machines.
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- American Journal of Play, 2017, v. 10, n. 1, p. 20
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- Article
O Antropoceno e suas relações com a história dos games.
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- Topoi: Revista de História, 2023, v. 24, n. 54, p. 747, doi. 10.1590/2237-101X02405406
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- Article
From hobbyists to entrepreneurs: On the formation of the Nordic game industry.
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- Convergence: The Journal of Research into New Media Technologies, 2017, v. 23, n. 5, p. 457, doi. 10.1177/1354856515617853
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- Article
Toward a Visualization of Video Game Cultural History: Grasping the French Touch.
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- Games & Culture, 2021, v. 16, n. 1, p. 92, doi. 10.1177/1555412019873469
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- Article
The World War II Video Game, Adaptation, and Postmodern History.
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- Literature Film Quarterly, 2021, v. 49, n. 1, p. 1
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- Article
Playing the past: Historical video games as participatory public history in China.
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- Convergence: The Journal of Research into New Media Technologies, 2021, v. 27, n. 3, p. 746, doi. 10.1177/1354856520967606
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- Article
Gaming the Past: Using Video Games to Teach Secondary History (2nd ed).
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- Teaching History (0040-0602), 2024, v. 58, n. 2, p. 76
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- Article
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design.
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- 2010
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- Book Review
Los videojuegos a la luz de la historia del juego y el juguete.
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- Signo y Pensamiento, 2001, v. 20, n. 39, p. 54
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- Article
Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship, and History that Talks Back.
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- 2012
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- Book Review
Toward a virtual reenactment of history: Video games and the recreation of the past.
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- Rethinking History, 2007, v. 11, n. 3, p. 411, doi. 10.1080/13642520701353652
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- Article
Teaching history with the video game Assassin's Creed: effective teaching practices and reported learning.
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- Review of Science Mathematics & ICT Education, 2020, v. 14, n. 1, p. 27
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- Article
Red Dead Redemption: History, Myth, and Violence in the Video Game West ed. by John Wills and Esther Wright (review).
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- Western American Literature, 2024, v. 59, n. 1, p. 93, doi. 10.1353/wal.2024.a933092
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- Article
Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship, and History That Talks Back.
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- 2013
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- Book Review
Teaching History with Video Games.
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- American Historical Review, 2023, v. 128, n. 4, p. 1755, doi. 10.1093/ahr/rhad488
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An Incomplete, Personal History of Isolation Through Video Games.
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- Indiana Review, 2020, v. 42, n. 1, p. 41
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- Article
Game Sound, An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design.
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- 2009
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- Book Review
Gaming the Past: Using Video Games to Teach Secondary History.
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- 2012
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- Publication type:
- Book Review
Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship, and History That Talks Back.
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- 2013
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- Publication type:
- Book Review
Reprogramming the History of Video Games: A Historian's Approach to Video Games and Their History.
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- International Public History, 2021, v. 4, n. 1, p. 47, doi. 10.1515/iph-2021-2018
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- Article
Playing with cowboys, outlaws, and spacefarers: The remediated American Frontier in video games.
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- Journal of American Culture, 2023, v. 46, n. 3, p. 242, doi. 10.1111/jacc.13481
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- Article
Playing with the Past: Digital Games and the Simulation of History.
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- 2016
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- Book Review
Doing Recent History: On Privacy, Copyright, Video Games, Institutional Review Boards, Activist Scholarship, and History That Talks Back.
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- 2015
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- Book Review
Toward a Foucauldian Genealogy of Video Game (Pre)history.
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- International Public History, 2021, v. 4, n. 1, p. 25, doi. 10.1515/iph-2021-2022
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- Article
The World war II Video Game, Adaptation, and Postmodern History.
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- 2010
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- Essay
Generalizing disposability: Residential mobility and the willingness to dissolve social ties.
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- Personal Relationships, 2016, v. 23, n. 2, p. 186, doi. 10.1111/pere.12119
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- Article
Cuando los videojuegos escribieron el Holocausto: análisis de Wolfenstein: The New Order (Machinegames, 2014).
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- Historia y Comunicación Social, 2014, v. 19, p. 193, doi. 10.5209/rev_HICS.2014.V19.47292
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- Article
Video Games and Violence: Legislating on the 'Politics of Confusion'.
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- Political Quarterly, 2012, v. 83, n. 2, p. 414, doi. 10.1111/j.1467-923X.2012.02271.x
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- Article
ORDENANDO EL JUEGO. UNA MIRADA AL PRIMER REGLAMENTO DE VIDEOJUEGOS PÚBLICOS DE VALPARAÍSO (1987).
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- Historia 396, 2020, v. 10, n. 2, p. 297
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- Article
Translation hacking in Arabic video game localization: The history and current practices.
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- Translation Spaces, 2021, v. 10, n. 2, p. 202, doi. 10.1075/ts.20051.alb
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Videogame Criticism and Games in the Twenty-First Century.
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- American Literary History, 2017, v. 29, n. 1, p. 205, doi. 10.1093/alh/ajw064
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- Article
History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen.
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- Games & Culture, 2022, v. 17, n. 6, p. 901, doi. 10.1177/15554120221115402
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(Re)Playing (with) Video game History: Moving beyond Retrogaming.
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- Games & Culture, 2021, v. 16, n. 6, p. 660, doi. 10.1177/1555412020955084
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Video Games and Aesthetic Contemplation.
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- Games & Culture, 2021, v. 16, n. 5, p. 519, doi. 10.1177/1555412020914726
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When Life Mattered: The Politics of the Real in Video Games’ Reappropriation of History, Myth, and Ritual.
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- Games & Culture, 2015, v. 10, n. 1, p. 35, doi. 10.1177/1555412014557542
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- Article
Quelques stratÉgies d'appropriation de l'histoire par les jeux vidÉo narratifs: Dans la tradition du roman historique ?
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- Romanesques, 2021, p. 133
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- Article
The interactive museum: Video games as history lessons through lore and affective design.
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- E-Learning & Digital Media, 2019, v. 16, n. 3, p. 177, doi. 10.1177/2042753019834957
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- Article
La evolución narrativa en los videojuegos de aventuras (1975-1998).
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- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2010, v. 15, n. 29, p. 115
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- Article
Gaming History: A Framework for What Video Games Teach About the Past.
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- Theory & Research in Social Education, 2016, v. 44, n. 4, p. 532, doi. 10.1080/00933104.2016.1208596
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- Article
VIDEO GAMES IN THE XXIst CENTURY.
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- eLearning & Software for Education, 2017, v. 1, p. 292, doi. 10.12753/2066-026X-17-043
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- Article
On the promotional context of historical video games.
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- Rethinking History, 2018, v. 22, n. 4, p. 598, doi. 10.1080/13642529.2018.1507910
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- Article
Would You Like to Save Your Game?: Establishing a Legal Framework for Long-Term Digital Game Preservation.
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- Ohio State Law Journal, 2020, v. 81, n. 3, p. 567
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- Article
ELECTRONIC AND COMPUTER GAMES.
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- Screen, 1988, v. 29, n. 2, p. 52, doi. 10.1093/screen/29.2.52
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- Article
The History of the Adventure Video Game.
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- 2024
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- Book Review
EXPLORING ISLAMIC HISTORY IN THE DIGITAL AGE THROUGH VIDEO GAMES: AN INTRODUCTORY ANALYSIS WITHIN THE FRAMEWORK OF KNIGHTS OF THE LIGHT.
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- Islami Ilimler Dergisi, 2024, v. 19, n. 1, p. 87, doi. 10.34082/islamiilimler.1449523
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- Article
Using Video Games in Teaching History.
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- Agora, 2016, v. 51, n. 2, p. 59
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- Article