Works matching Video games %26 society
Results: 295
Videojuegos y sociedades de control: la formación del cognitariado en las Global Game Jams.
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- Revista Crítica de Ciências Sociais, 2019, n. 118, p. 101, doi. 10.4000/rccs.8581
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- Article
The resident of Evil Creek.
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- Overland, 2009, n. 197, p. 49
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- Article
Sharing Rewards in Cooperative Connectivity Games.
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- Journal of Artificial Intelligence Research, 2013, v. 47, p. 281, doi. 10.1613/jair.3841
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- Article
Learning in Educational Computer Games for Novices: The Impact of Support Provision Types on Virtual Presence, Cognitive Load, and Learning Outcomes.
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- International Review of Research in Open & Distance Learning, 2012, v. 13, n. 3, p. 206, doi. 10.19173/irrodl.v13i3.1166
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- Article
Manifest Destiny 2.0: Genre trouble in game worlds.
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- 2024
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- Book Review
“Wii're Here for a Good Time”: The Sneaky Rhetoric of Wii-Themed Parties.
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- Journal of American Culture, 2010, v. 33, n. 1, p. 30, doi. 10.1111/j.1542-734X.2010.00728.x
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- Article
‘Choose, collect, manage, win!’: Neoliberalism, enterprising culture and risk society in video game covers.
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- Convergence: The Journal of Research into New Media Technologies, 2018, v. 24, n. 6, p. 607, doi. 10.1177/1354856516680324
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- Article
Critical Gaming Pedagogy.
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- 2011
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- Essay
Gendered Play, Racialized Reality: Black Cyberfeminism, Inclusive Communities of Practice, and the Intersections of Learning, Socialization, and Resilience in Online Gaming.
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- Frontiers: A Journal of Women Studies, 2018, v. 39, n. 1, p. 112, doi. 10.5250/fronjwomestud.39.1.0112
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- Article
SAVED GAMES AND RESPAWN TIMERS: THE DILEMMA OF REPRESENTING DEATH IN VIDEO GAMES.
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- University of Bucharest Review: Literary & Cultural Studies Series, 2017, v. 7, n. 2, p. 29
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- Article
Sexuality in the 3D Internet and its relationship to real-life sexuality.
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- Psychology & Sexuality, 2011, v. 2, n. 2, p. 107, doi. 10.1080/19419899.2010.536987
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- Article
Identifying MMORPG Bots: A Traffic Analysis Approach.
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- EURASIP Journal on Advances in Signal Processing, 2009, p. 1, doi. 10.1155/2009/797159
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- Article
A conceptual affective design framework for the use of emotions in computer game design.
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- Cyberpsychology, 2015, v. 9, n. 3, p. 1, doi. 10.5817/CP2015-3-4
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- Article
The Role of Structural Characteristics in Problem Video Game Playing: A Review.
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- Cyberpsychology, 2010, v. 4, n. 1, p. 1
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- Publication type:
- Article
The Relationship of Players to Their Avatars in MMORPGs: Differences between Adolescents, Emerging Adults and Adults.
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- Cyberpsychology, 2008, v. 2, n. 1, p. 1
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- Publication type:
- Article
Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older Adults.
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- Frontiers in Human Neuroscience, 2016, p. 1, doi. 10.3389/fnhum.2016.00206
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- Publication type:
- Article
CityVille: promoviendo un juego colaborativo prosocial no bélico en redes sociales.
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- Historia y Comunicación Social, 2015, v. 20, n. 2, p. 305, doi. 10.5209/rev_HICS.2015.v20.n2.51386
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- Article
Movimientos Sociales y/o Redes Sociales: De la Historia a la Actualidad.
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- Historia y Comunicación Social, 2015, v. 20, n. 2, p. 301
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- Article
Videojuegos: El desafío de un nuevo medio a la Comunicación Social.
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- Historia y Comunicación Social, 2007, v. 12, p. 71
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- Publication type:
- Article
Value, violence, and the ethics of gaming.
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- Ethics & Information Technology, 2017, v. 19, n. 2, p. 95, doi. 10.1007/s10676-017-9417-5
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- Article
Gender and Sexuality in Online Game Cultures.
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- 2012
- Publication type:
- Book Review
Media User Types among Young Children and Social Displacement.
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- NORDICOM Review, 2011, v. 32, n. 1, p. 17, doi. 10.1515/nor-2017-0102
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- Publication type:
- Article
Attracted to or Locked In? Predicting Continuance Intention in Social Virtual World Services.
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- Journal of Management Information Systems, 2012, v. 29, n. 1, p. 273, doi. 10.2753/MIS0742-1222290108
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- Article
'Could this really be a place for me?' Women's experiences in game jams and video game communities.
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- Journal of Gender Studies, 2024, v. 33, n. 4, p. 431, doi. 10.1080/09589236.2023.2264222
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- Article
Star Worlds: Freedom Versus Control in Online Gameworlds.
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- 2018
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- Publication type:
- Book Review
Exploring the prosociality domains of trust and cooperation, through single and cooperative digital gameplay in Path of Trust.
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- International Journal of Serious Games, 2016, v. 3, n. 3, p. 39, doi. 10.17083/ijsg.v3i3.125
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- Article
New Materialist Analyses of Virtual Gaming, Distributed Violence, and Relational Aggression.
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- Cultural Studies/Critical Methodologies, 2016, v. 16, n. 2, p. 162, doi. 10.1177/1532708616636146
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- Article
Super Columbine Massacre RPG! and Grand Theft Autoethnography.
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- Cultural Studies/Critical Methodologies, 2015, v. 15, n. 6, p. 446, doi. 10.1177/1532708615614018
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- Article
Creación de micromundos aplicando la teoría de juegos y el diseño orientado a objetos.
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- Revista de Investigaciones de la UNAD, 2011, v. 10, n. 1, p. 185, doi. 10.22490/25391887.746
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- Article
EDITORIAL.
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- Digital Culture & Education, 2015, v. 7, p. 108
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- Article
PROCEDURAL RHETORIC AND UNDOCUMENTED MIGRANTS: PLAYING THE DEBATE OVER IMMIGRATION REFORM.
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- Digital Culture & Education, 2015, v. 7, n. 2, p. 19
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- Article
Game Mechanics to Promote New Understandings of Identity and Ethnic Minority Stereotypes.
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- Digital Culture & Education, 2013, v. 5, p. 127
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- Publication type:
- Article
CIAŁO - PRZESTRZEŃ - INTERAKCJA. O DOŚWIADCZENIU UŻYTKOWNIKA W GRACH KINETYCZNYCH.
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- Transformations / Transformacje, 2013, v. 1-2, n. 76/77, p. 191
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- Article
An Unfinished Perfection: The Unfinished Swan Examined Phenomenologically.
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- Rupkatha Journal on Interdisciplinary Studies in Humanities, 2015, v. 7, n. 1, p. 91
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- Article
The Effects of Social Environments on Time Spent Gaming: Focusing on the Effects of Communities and Neighborhoods.
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- CyberPsychology, Behavior & Social Networking, 2018, v. 21, n. 4, p. 254, doi. 10.1089/cyber.2017.0439
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- Article
Social Capital Accumulation in Location-Based Mobile Game Playing: A Multiple-Process Approach.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 8, p. 486, doi. 10.1089/cyber.2017.0222
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- Article
Violence in E-Rated Video Games.
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- JAMA: Journal of the American Medical Association, 2001, v. 286, n. 5, p. 591, doi. 10.1001/jama.286.5.591
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- Article
Introduction to Volume 9, Issue 2 of topiCS.
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- Topics in Cognitive Science, 2017, v. 9, n. 2, p. 258, doi. 10.1111/tops.12270
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- Article
Perceptual Learning During Action Video Game Playing.
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- Topics in Cognitive Science, 2010, v. 2, n. 2, p. 202, doi. 10.1111/j.1756-8765.2009.01054.x
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- Article
Playing for Love in a Romantic Video Game: Avatar Identification, Parasocial Relationships, and Chinese Women's Romantic Beliefs.
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- Mass Communication & Society, 2016, v. 19, n. 2, p. 197, doi. 10.1080/15205436.2015.1077972
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- Article
Social Context and Video Game Play: Impact on Cardiovascular and Affective Responses.
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- Mass Communication & Society, 2012, v. 15, n. 6, p. 875, doi. 10.1080/15205436.2011.632106
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- Article
Tara Fickle, The Race Card: From Gaming Technologies to Model Minorities.
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- 2022
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- Publication type:
- Book Review
Video Games and Agency in Contemporary Society.
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- Games & Culture, 2020, v. 15, n. 2, p. 138, doi. 10.1177/1555412017750448
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- Article
Digital games for international development: A field theory perspective.
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- International Communication Gazette, 2019, v. 81, n. 6-8, p. 707, doi. 10.1177/1748048518814358
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- Publication type:
- Article
De la promesa digital a los videojuegos del oprimido. Claves sobre un uso de resistencia a través del consumo cultural.
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- Palabra Clave, 2013, v. 16, n. 3, p. 760
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- Publication type:
- Article
From the Editor.
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- Transition (00494429), 2015, v. 45, n. 1, p. 1
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- Publication type:
- Article
No Longer Just "Child's Play" Electronic Gaming in Canada.
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- Transition (00494429), 2015, v. 45, n. 1, p. 14
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- Publication type:
- Article
Developing a New Computer Game Attitude Scale for Taiwanese Early Adolescents.
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- Educational Technology & Society, 2013, v. 16, n. 1, p. 183
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- Publication type:
- Article
Fitness.
- Published in:
- 1995
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- Publication type:
- Abstract
Interpreting and Reinterpreting the Political Significance of Popular Media: The Importance of Seeing from a Range of Perspectives.
- Published in:
- Political Studies, 2017, v. 65, n. 4, p. 930, doi. 10.1177/0032321717693028
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- Publication type:
- Article