Works matching Video game industry
Results: 842
НЕОЛИБЕРАЛНА ИДЕОЛОГИЗАЦИЈА РАДА И ПОЧЕТАК СИНДИКАЛИЗАЦИЈЕ У ИНДУСТРИЈИ ВИДЕО-ИГАРА
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- Socioloski Pregled, 2023, v. 57, n. 3, p. 928, doi. 10.5937/socpreg57-44334
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- Article
Clustering and firm performance in project-based industries: the case of the global video game industry, 1972–2007.
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- Journal of Economic Geography, 2013, v. 13, n. 6, p. 965, doi. 10.1093/jeg/lbs038
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- Article
The dynamics of interfirm networks along the industry life cycle: The case of the global video game industry, 1987–2007.
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- Journal of Economic Geography, 2013, v. 13, n. 5, p. 741, doi. 10.1093/jeg/lbs023
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A survey of the video game industry in Portugal.
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- Revista de Ciências da Computação, 2017, v. 12, p. 1
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- Article
THE GAMES THEY ARE A CHANGIN': NEW BUSINESS MODELS AND TRANSFORMATION WITHIN THE VIDEO GAME INDUSTRY.
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- Humanities & Social Sciences Latvia, 2015, v. 23, n. 2, p. 4
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- Article
A classification of business models in video game industry.
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- International Journal of Management Cases, 2015, v. 17, n. 1, p. 35
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- Article
Innovation Opportunities: An Overview of Standards and Platforms in the Video Game Industry.
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- Technology Innovation Management Review, 2014, p. 15, doi. 10.22215/timreview808
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Capabilities and Resources for Value Creation and Sustainable Competitive Advantage: A Study of the Chinese Video Game Industry.
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- Sustainability (2071-1050), 2025, v. 17, n. 2, p. 605, doi. 10.3390/su17020605
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- Article
NEKA PITANJA KOLEKTIVNIH RADNIH ODNOSA U INDUSTRIJI VIDEOIGARA.
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- Sigurnost, 2023, v. 65, n. 4, p. 421
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- Article
Exploitation Reduces Novelty: An Empirical Analysis of the Japanese Video Game Industry.
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- Annals of Business Administrative Science (ABAS), 2011, v. 10, p. 1, doi. 10.7880/abas.10.1
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- Article
Knowledge bases, innovativeness and competitiveness in creative industries: the case of Hamburg's video game developers.
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- Regional Studies Regional Science, 2014, v. 1, n. 1, p. 248, doi. 10.1080/21681376.2014.967803
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- Article
The stigma of feminism: disclosures and silences regarding female disadvantage in the video game industry in US and Finnish media stories.
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- Feminist Media Studies, 2022, v. 22, n. 5, p. 1083, doi. 10.1080/14680777.2021.1878546
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The Race for Innovation in the Media and Content Industries: Legacy Players and Newcomers: Lessons for Policy Makers from the Video Game and Cinema Industries.
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- Journal of Arts Management, Law & Society, 2017, v. 47, n. 5, p. 346, doi. 10.1080/10632921.2017.1366382
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- Article
The local, the global and the industry common: the case of the video game industry.
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- Journal of Economic Geography, 2018, v. 18, n. 5, p. 1045, doi. 10.1093/jeg/lby040
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Technological tying and the intensity of price competition: An empirical analysis of the video game industry.
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- Quantitative Marketing & Economics, 2014, v. 12, n. 2, p. 127, doi. 10.1007/s11129-014-9143-9
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- Article
Glamor Above, Precarity Below: Immaterial Labor in the Video Game Industry.
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- Critical Studies in Media Communication, 2015, v. 32, n. 3, p. 193, doi. 10.1080/15295036.2015.1047880
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- Article
THE ENDURING SIGNIFICANCE OF ECONOMIC AND Factors for the Attraction of Creative Workers: The Case of Montreal's Video Game Industry.
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- Northeastern Geographer, 2012, v. 4, p. 1
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- Article
EFFECTS OF USER COMMUNITY SENSING CAPABILITY IN DIGITAL PRODUCT INNOVATION: EVIDENCE FROM THE VIDEO GAME INDUSTRY.
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- International Journal of Innovation Management, 2022, v. 26, n. 1, p. 1, doi. 10.1142/S1363919622500074
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- Article
A model for collective behaviour propagation: a case study of video game industry.
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- Neural Computing & Applications, 2020, v. 32, n. 9, p. 4507, doi. 10.1007/s00521-018-3686-8
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- Article
PROCESSOS DE IMPLEMENTAÇÃO DE ESTRATÉGIAS DE MARKETING NA INDÚSTRIA CRIATIVA DE JOGOS ELETRÔNICOS.
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- Revista Ibero-Americana de Estratégia (RIAE), 2013, v. 12, n. 2, p. 105, doi. 10.5585/riae.v12i2.1859
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- Article
NETWORK EFFECTS AND COMPETITION: AN EMPIRICAL ANALYSIS OF THE HOME VIDEO GAME INDUSTRY.
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- Strategic Management Journal (John Wiley & Sons, Inc.) - 1980 to 2009, 2003, v. 24, n. 4, p. 375, doi. 10.1002/smj.296
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- Article
Creativity Without IP? Vindication and Challenges in the Video Game Industry.
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- Washington & Lee Law Review, 2022, v. 79, n. 4, p. 1285
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- Article
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry.
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- Games & Culture, 2022, v. 17, n. 3, p. 399, doi. 10.1177/15554120211034760
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White-Collar Criminality Within the Video Game Industry.
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- Games & Culture, 2021, v. 16, n. 7, p. 783, doi. 10.1177/1555412020975629
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- Article
EFFECTS OF MICRO TRANSACTIONS ON VIDEO GAMES INDUSTRY.
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- Megatrend Review / Megatrend Revija, 2017, v. 14, n. 3, p. 239,, doi. 10.5937/MegRev1703239T
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- Article
WORKERS OF THE GAMING WORLD, UNITE! THE UNCERTAIN FUTURE OF THE VIDEO GAME INDUSTRY IN THE AFTERMATH OF AB 5.
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- Loyola of Los Angeles Entertainment Law Review, 2020, v. 40, n. 3, p. 351
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THE VIDEO GAME INDUSTRY NEEDS A BUFF: ACCESSIBILITY GUIDELINES FOR VIDEO GAME DESIGN.
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- Loyola of Los Angeles Law Review, 2024, v. 57, n. 4, p. 1109
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- Article
The Fox in the Henhouse: The Failure of the Video Game Industry's Self-Regulation with Regard to Loot Boxes.
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- Chapman Law Review, 2020, v. 24, n. 1, p. 245
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The Digital Sweatshop: Why Heightened Labor Protections Must be Implemented Before Crunch Causes the Backbone of the Video Game Industry to Collapse.
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- Texas Review of Entertainment & Sports Law, 2022, v. 23, p. 13
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Policies for Creative Clusters: A Comparison between the Video Game Industries in Melbourne and Montreal.
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- European Planning Studies, 2015, v. 23, n. 2, p. 311, doi. 10.1080/09654313.2013.865712
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Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s–1980s) by Anne Ladyem McDivitt (review).
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- Technology & Culture, 2023, v. 64, n. 4, p. 1365, doi. 10.1353/tech.2023.a911045
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Leveling Up Video Game Industry Leaders Through Applied OD Principles.
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- Organization Development Journal, 2023, v. 41, n. 4, p. 72
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PRZEMIANY W BRANŻY GIER WIDEO Z PERSPEKTYWY PRAW ŁASNOŚCI INTELEKTUALNEJ.
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- Economics / Ekonomia, 2013, v. 25, n. 4, p. 132
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- Article
Black Women Getting a Seat at the Table in the Video Game Industry.
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- International Journal of Organizational Diversity, 2024, v. 24, n. 2, p. 65, doi. 10.18848/2328-6261/CGP/v24i02/65-83
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A More Pixelated Union: A Look at the Path to Unionization in the Video Game Industry under Trump's National Labor Relations Board.
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- University of Miami Business Law Review, 2021, v. 29, n. 1, p. 164
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- Article
THE ABCS OF GAMING: ACTIVISION, BIDEN, AND COVID-19 SET THE STAGE FOR LABOR UNIONIZATION IN THE VIDEO GAME INDUSTRY.
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- Wisconsin Law Review, 2022, v. 2022, n. 4, p. 1027
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- Article
Book review: Robert Alan Brookey, Hollywood Gamers: Digital Convergence in the Film and Video Game Industries. Bloomington: Indiana University Press, 2010. 188 pp. ISBN 13 978 0 253 35524 9 (hbk), ISBN 13 978 0 253 22231 2 (pbk).
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- 2011
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- Publication type:
- Book Review
A literature review on Human Capital Management in the Video Game Industry.
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- Business Administration Quarterly / Kwartalnik Nauk o Przedsiebiorstwie, 2022, v. 65, n. 3, p. 109, doi. 10.33119/knop.2022.65.3.7
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- Article
Digital Consumer Networks and Producer--Consumer Collaboration: Innovation and Product Development in the Video Game Industry.
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- Journal of Management Information Systems, 2007, v. 24, n. 2, p. 195, doi. 10.2753/MIS0742-1222240208
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- Article
Speaking in Public: What Women Say about Working in the Video Game Industry.
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- Television & New Media, 2019, v. 20, n. 8, p. 836, doi. 10.1177/1527476419851078
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The Implications of the Value Chain and Financial Institutions for Work and Employment: Insights from the Video Game Industry in Poland, Sweden and Germany.
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- British Journal of Industrial Relations, 2016, v. 54, n. 2, p. 311, doi. 10.1111/bjir.12144
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Designing the Game of Work: Organizations facing challenges from COVID-19, remote working, diversity and more should follow the design-thinking mindset that allowed the video games industry to thrive.
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- People & Strategy, 2021, v. 44, n. 1, p. 26
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- Article
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry.
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- Games & Culture, 2022, v. 17, n. 3, p. 374, doi. 10.1177/15554120211034408
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- Article
Game Workers and the Empire: Unionisation in the UK Video Game Industry.
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- Games & Culture, 2021, v. 16, n. 3, p. 317, doi. 10.1177/1555412020947096
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- Article
Classification trees and decision-analytic feedforward control: a case study from the video game industry.
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- Data Mining & Knowledge Discovery, 2008, v. 17, n. 2, p. 317, doi. 10.1007/s10618-007-0086-6
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Book Review: A Precarious Game: The Illusion of Dream Jobs in the Video Game Industry , by Ergin Bulut.
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- 2021
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- Publication type:
- Book Review
ODREĐIVANJE CIJENA U INDUSTRIJI VIDEO IGARA.
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- Business Consultant / Poslovni Konsultant, 2022, v. 14, n. 116, p. 46
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- Article
Optimal Distinctiveness in the Console Video Game Industry: An Exemplar-Based Model of Proto-Category Evolution.
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- Organization Science, 2018, v. 29, n. 4, p. 588, doi. 10.1287/orsc.2017.1194
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- Article
Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry.
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- Organization Science, 2007, v. 18, n. 6, p. 989, doi. 10.1287/orsc.1070.0299
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Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal.
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- Regional Studies, 2013, v. 47, n. 10, p. 1701, doi. 10.1080/00343404.2012.699191
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- Article