Works matching Video game characters
Results: 236
Video Game Characters and the Socialization of Gender Roles: Young People’s Perceptions Mirror Sexist Media Depictions.
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- Sex Roles, 2007, v. 57, n. 11-12, p. 851, doi. 10.1007/s11199-007-9278-1
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- Article
The Others Will Help: The Presence of Multiple Video Game Characters Reduces Helping After the Game Is Over.
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- Journal of Social Psychology, 2014, v. 154, n. 2, p. 101, doi. 10.1080/00224545.2013.864595
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- Article
Superman vs. BAD Man? The Effects of Empathy and Game Character in Violent Video Games.
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- CyberPsychology, Behavior & Social Networking, 2013, v. 16, n. 10, p. 774, doi. 10.1089/cyber.2012.0695
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- Article
“They May Be Pixels, But They're MY Pixels:” Developing a Metric of Character Attachment in Role-Playing Video Games.
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- CyberPsychology & Behavior, 2008, v. 11, n. 4, p. 515, doi. 10.1089/cpb.2007.0137
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- Article
Identification With Video Game Characters as Automatic Shift of Self-Perceptions.
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- Media Psychology, 2010, v. 13, n. 4, p. 323, doi. 10.1080/15213269.2010.524911
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- Article
Pals in Power Armor: Attribution of Human-Like Emotions to Video Game Characters in an Ingroup/Outgroup Situation.
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- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 8, p. 441, doi. 10.1089/cyber.2012.0111
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- Article
Avatars of Whiteness: Racial Expression in Video Game Characters.
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- Sociological Inquiry, 2013, v. 83, n. 1, p. 82, doi. 10.1111/soin.12001
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- Article
The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.
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- Frontiers in Psychology, 2017, p. 1, doi. 10.3389/fpsyg.2017.01863
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- Article
Powerful elderly characters in video games: Flemeth of Dragon Age.
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- Journal of Comparative Research in Anthropology & Sociology, 2015, v. 6, n. 2, p. 51
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- Article
Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years.
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- Journal of Communication, 2016, v. 66, n. 4, p. 564, doi. 10.1111/jcom.12237
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- Article
Playing with Character: A Framework of Characterization in Video Games.
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- Games & Culture, 2024, v. 19, n. 6, p. 722, doi. 10.1177/15554120231179496
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- Article
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry.
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- Games & Culture, 2022, v. 17, n. 3, p. 399, doi. 10.1177/15554120211034760
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- Publication type:
- Article
Evidence of Ambivalent Sexism in Female Video Game Character Designs.
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- Mass Communication & Society, 2024, v. 27, n. 6, p. 1529, doi. 10.1080/15205436.2024.2311229
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- Publication type:
- Article
Gender Differences in Video Game Characters’ Roles, Appearances, and Attire as Portrayed in Video Game Magazines.
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- Sex Roles, 2007, v. 57, n. 9-10, p. 733, doi. 10.1007/s11199-007-9307-0
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- Article
The Lara Phenomenon: Powerful Female Characters in Video Games.
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- Sex Roles, 2007, v. 56, n. 3-4, p. 141, doi. 10.1007/s11199-006-9158-0
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- Publication type:
- Article
Players, Characters, and the Gamer's Dilemma.
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- Journal of Aesthetics & Art Criticism, 2019, v. 77, n. 2, p. 133, doi. 10.1111/jaac.12634
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- Article
(083) Visual Attention, Affective, and Sexual Responses Toward a Sexualized Video Game Female Character.
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- Journal of Sexual Medicine, 2024, v. 21, p. 1, doi. 10.1093/jsxmed/qdae002.075
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- Article
(083) Visual Attention, Affective, and Sexual Responses Toward a Sexualized Video Game Female Character.
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- Journal of Sexual Medicine, 2024, v. 21, p. 1, doi. 10.1093/jsxmed/qdae002.075
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- Article
Underrepresented Rather than Misrepresented? A Content Analysis of Female Characters' (non)Sexualization in Virtual Reality (VR) Games.
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- Sex Roles, 2024, v. 90, n. 8, p. 1111, doi. 10.1007/s11199-024-01488-9
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- Article
Video game characters and transmedia storytelling: The dynamic game character.
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- Journal of Popular Culture, 2024, v. 57, n. 5/6, p. 342, doi. 10.1111/jpcu.13356
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- Article
Man-eaters and Fan-dancers: Exploring Gender Representation, the Female "Other" and Geek-girl Alienation.
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- Colloquy: Text Theory Critique, 2012, n. 24, p. 223
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- Article
The Moral Service of Trans NPCs: Examining the Roles of Transgender Non-Player Characters in Role-Playing Video Games.
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- Games & Culture, 2023, v. 18, n. 2, p. 189, doi. 10.1177/15554120221088118
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- Article
Romancing the Avatar.
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- Gay & Lesbian Review Worldwide, 2023, v. 30, n. 4, p. 13
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- Article
Notes & Queries.
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- Thoreau Society Bulletin, 2008, n. 261, p. 14
- Publication type:
- Article
Female Characters from Adult-Only Video Games Elicit a Sexually Objectifying Gaze in Both Men and Women.
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- Sex Roles, 2020, v. 83, n. 1/2, p. 29, doi. 10.1007/s11199-019-01096-y
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- Publication type:
- Article
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis.
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- Sex Roles, 2010, v. 62, n. 11-12, p. 721, doi. 10.1007/s11199-009-9637-1
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- Publication type:
- Article
A Content Analysis of Female Body Imagery in Video Games.
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- Sex Roles, 2009, v. 61, n. 11-12, p. 824, doi. 10.1007/s11199-009-9682-9
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- Article
The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept.
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- Sex Roles, 2009, v. 61, n. 11-12, p. 808, doi. 10.1007/s11199-009-9683-8
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- Publication type:
- Article
Walton, Truth in Fiction, and Video Games: A Rejoinder to Willis.
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- Journal of Aesthetics & Art Criticism, 2020, v. 78, n. 1, p. 101, doi. 10.1111/jaac.12707
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- Article
The Importance of the Playthrough: A Response to Ricksand.
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- Journal of Aesthetics & Art Criticism, 2020, v. 78, n. 1, p. 105, doi. 10.1111/jaac.12691
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- Article
Acting like a Tough Guy: Violent-Sexist Video Games, Identification with Game Characters, Masculine Beliefs, & Empathy for Female Violence Victims.
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- PLoS ONE, 2016, v. 11, n. 4, p. 1, doi. 10.1371/journal.pone.0152121
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- Article
Pivoting the player: A framework for player character research in offline computer role-playing games.
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- Journal of Gaming & Virtual Worlds, 2014, v. 6, n. 3, p. 215, doi. 10.1386/jgvw.6.3.215_1
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- Article
The Association between Sexist Games and Diminished Empathy Remains Tenuous: Lessons from Gabbiadini et al. (2017) and Gabbiadini et al. (2016) Regarding Sensationalism and Accuracy in Media Research.
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- 2017
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- Publication type:
- Editorial
The resident of Evil Creek.
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- Overland, 2009, n. 197, p. 49
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- Publication type:
- Article
The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players' Self-Perception.
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- Communication Theory (1050-3293), 2009, v. 19, n. 4, p. 351, doi. 10.1111/j.1468-2885.2009.01347.x
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- Article
Sexualization and Gamer Avatar Selection in League of Legends.
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- Atlantic Journal of Communication, 2017, v. 25, n. 2, p. 65, doi. 10.1080/15456870.2017.1286342
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- Publication type:
- Article
Reducing Outgroup Bias through Intergroup Contact with Non-Playable Video Game Characters in VR.
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- PRESENCE: Virtual & Augmented Reality, 2018, v. 27, n. 3, p. 257, doi. 10.1162/pres_a_00330
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- Article
Identification Matters: A Moderated Mediation Model of Media Interactivity, Character Identification, and Video Game Violence on Aggression.
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- Journal of Communication, 2013, v. 63, n. 4, p. 682, doi. 10.1111/jcom.12044
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- Publication type:
- Article
Do LGBTQ-Supportive Corporate Policies Affect Consumer Behavior? Evidence from the Video Game Industry.
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- Journal of Business Ethics, 2023, v. 187, n. 3, p. 421, doi. 10.1007/s10551-022-05137-7
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- Publication type:
- Article
Virtual Contact Hypothesis: Preliminary Evidence for Intergroup Contact Hypothesis in Interactions with Characters in Video Games.
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- Cyberpsychology, 2021, v. 15, n. 4, p. 1, doi. 10.5817/CP2021-4-6
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- Publication type:
- Article
The Impact of Video Game Character Viewpoints and Task on Perceptions of Cognitive and Similarity Identification.
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- Cyberpsychology, 2020, v. 14, n. 4, p. 1, doi. 10.5817/CP2020-4-2
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- Publication type:
- Article
Rendering process and methods for creating stylized and photorealistic computer-generated 3D characters for video games development with their comparison.
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- Acta Graphica, 2023, v. 31, n. 2, p. 45
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- Publication type:
- Article
From Arkham to Arcane: Assessing Video Game Intellectual Property Through Comic Book Characters and Caselaw Comparisons.
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- New England Law Review, 2023, v. 57, n. 2, p. 195
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- Publication type:
- Article
EXPECTED CHARACTERISTIC IN TUNNELS & TROLLS CHARACTER CREATION, WITH GENERALIZATIONS.
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- Mathematics for Application, 2018, v. 7, n. 2, p. 111, doi. 10.13164/ma.2018.09
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- Publication type:
- Article
The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game: Playing People and Playing Game Characters.
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- International Journal of Gaming & Computer-Mediated Simulations, 2019, v. 11, n. 3, p. N.PAG, doi. 10.4018/IJGCMS.2019070103
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- Publication type:
- Article
Animal Eyes: Gazing at the Animal in Video Games.
- Published in:
- PUBLIC, 2019, v. 30, n. 59, p. 72, doi. 10.1386/public.31.59.72_1
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- Publication type:
- Article
Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation.
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- Educational Technology Research & Development, 2007, v. 55, n. 3, p. 253, doi. 10.1007/s11423-006-9004-7
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- Publication type:
- Article
Playing the Hero or Playing the Villain: An Investigation of the Violent Video Game Character Role Effect on Aggression.
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- Basic & Applied Social Psychology, 2024, v. 46, n. 3, p. 130, doi. 10.1080/01973533.2024.2310821
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- Publication type:
- Article
Diary of an 8-Bit Warrior.
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- 2016
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- Publication type:
- Book Review
What Does it Mean to be a Female Character in "Indie" Game Storytelling? Narrative Framing and Humanization in Independently Developed Video Games.
- Published in:
- Games & Culture, 2022, v. 17, n. 2, p. 244, doi. 10.1177/15554120211026279
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- Publication type:
- Article