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Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Electronic Learning Systems.
- Published in:
- International Journal of Serious Games, 2023, v. 10, n. 3, p. 83, doi. 10.17083/ijsg.v10i3.633
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- Publication type:
- Article
Predictors of Flow Experience and Knowledge Acquisition in a STEM Game.
- Published in:
- International Journal of Serious Games, 2023, v. 10, n. 3, p. 67, doi. 10.17083/ijsg.v10i3.619
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- Article
ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorder.
- Published in:
- International Journal of Serious Games, 2023, v. 10, n. 3, p. 43, doi. 10.17083/ijsg.v10i3.603
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- Publication type:
- Article
Evaluation of an industrial case of gamification in software quality improvement.
- Published in:
- International Journal of Serious Games, 2023, v. 10, n. 3, p. 23, doi. 10.17083/ijsg.v10i3.594
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- Publication type:
- Article
Serious Games and Experiential Learning: Options for Engineering Education.
- Published in:
- International Journal of Serious Games, 2023, v. 10, n. 3, p. 3, doi. 10.17083/ijsg.v10i3.593
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- Publication type:
- Article
Editorial, Vol. 10, No. 3.
- Published in:
- International Journal of Serious Games, 2023, v. 10, n. 3, p. 1, doi. 10.17083/ijsg.v10i3.676
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- Article