Works matching IS 23848766 AND DT 2022 AND VI 9 AND IP 2
Results: 8
Design Principles for Integrating Gamification into Distance Learning Programs in Higher Education: A Mixed Method Study.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 79, doi. 10.17083/ijsg.v9i2.494
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- Article
Editorial.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 1, doi. 10.17083/ijsg.v9i2.525
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- Article
Serious Games in Spatial Planning: Strengths, Limitations and Support Frameworks.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 115, doi. 10.17083/ijsg.v9i2.510
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- Article
Games to support disruptive technology adoption: the MUST Game use case.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 93, doi. 10.17083/ijsg.v9i2.492
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- Publication type:
- Article
Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 63, doi. 10.17083/ijsg.v9i2.493
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- Article
TAECon, a web-based platform to promote STEM.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 43, doi. 10.17083/ijsg.v9i2.488
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- Publication type:
- Article
Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 27, doi. 10.17083/ijsg.v9i2.486
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- Publication type:
- Article
Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception.
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- International Journal of Serious Games, 2022, v. 9, n. 2, p. 3, doi. 10.17083/ijsg.v9i2.457
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- Publication type:
- Article