Works matching IS 23848766 AND DT 2021 AND VI 8 AND IP 2
Results: 8
Serious board games: modding existing games for collaborative ideation processes.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 129, doi. 10.17083/ijsg.v8i2.405
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- Article
Serious Game Design to Support Children Struggling with School Refusal.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 109, doi. 10.17083/ijsg.v8i2.416
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- Article
Developing a novel psychographic-behavioral qualitative mapping method for exergames.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 87, doi. 10.17083/ijsg.v8i2.422
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- Article
Using Greenfoot as a Tool for Serious Games Programming Education and Development.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 67, doi. 10.17083/ijsg.v8i2.425
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- Article
Procedural generation of problems for elementary math education.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 49, doi. 10.17083/ijsg.v8i2.396
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- Article
A Review of Digital Serious Games for Tsunami Risk Communication.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 21, doi. 10.17083/ijsg.v8i2.411
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- Article
Serious Game Top Eleven as an Educational Tool in Sports Economics.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 3, doi. 10.17083/ijsg.v8i2.420
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- Article
Editorial.
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- International Journal of Serious Games, 2021, v. 8, n. 2, p. 1, doi. 10.17083/ijsg.v8i2.447
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- Article