Works matching IS 23848766 AND DT 2020 AND VI 7 AND IP 4
Results: 7
Designing a Virtual World to Mirror the Real Challenges of Life as an Amputee.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 4, p. 105, doi. 10.17083/ijsg.v7i4.352
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- Article
Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 4, p. 89, doi. 10.17083/ijsg.v7i4.347
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- Article
Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 4, p. 75, doi. 10.17083/ijsg.v7i4.361
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- Article
Scenario smells: signalling potential problems in dialogue scenarios in a serious game.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 4, p. 51, doi. 10.17083/ijsg.v7i4.364
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- Publication type:
- Article
Exploring tactical choices and game design outcomes in a simple wargame 'Take that Hill' by a systematic approach using Experimental Design.
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- International Journal of Serious Games, 2020, v. 7, n. 4, p. 27, doi. 10.17083/ijsg.v7i4.372
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- Publication type:
- Article
A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 4, p. 3, doi. 10.17083/ijsg.v7i4.356
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- Publication type:
- Article
Editorial.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 4, p. 1, doi. 10.17083/ijsg.v7i4.408
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- Publication type:
- Article