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Can digital games serve as potential intervention or suicide risk?
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 127, doi. 10.17083/ijsg.v7i1.303
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- Publication type:
- Article
Patterns in Mainstream Programming Games.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 97, doi. 10.17083/ijsg.v7i1.335
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- Publication type:
- Article
Location-based Games as Exergames - From Pokémon To The Wizarding World.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 79, doi. 10.17083/ijsg.v7i1.337
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- Publication type:
- Article
Serious Gaming of Logistics Management in Pediatric Emergency Medicine.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 47, doi. 10.17083/ijsg.v7i1.334
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- Publication type:
- Article
From Design to Management of Digital Epistemic Games.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 23, doi. 10.17083/ijsg.v7i1.336
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- Publication type:
- Article
The Active Video Game Paradox.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 3, doi. 10.17083/ijsg.v7i1.341
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- Publication type:
- Article
Editorial.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 1, doi. 10.17083/ijsg.v7i1.353
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- Publication type:
- Article