Works matching IS 2325128X AND DT 2022 AND VI 16 AND IP 2
Results: 12
Disrupting Design Education through Designing for One: Eleven Variables That Can Extend the Education Experience beyond Practicing Practice.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 175, doi. 10.18848/2325-128X/CGP/v16i02/175-189
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- Article
Convivial Education: An Autoethnography of Integrating Visual Arts and Design Thinking into STEM through Art Museum-Based Education.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 155, doi. 10.18848/2325-128X/CGP/v16i02/155-174
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- Article
Objects Dancing with Other Objects: Decentering the Human in Design Education.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 145, doi. 10.18848/2325-128X/CGP/v16i02/145-153
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- Article
Tech Pack: Communication from Afar.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 131, doi. 10.18848/2325-128X/CGP/v16i02/131-143
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- Article
Instructional Design and Evaluation of a Game-Based Learning Interior Design Studio.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 113, doi. 10.18848/2325-128X/CGP/v16i02/113-129
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- Article
Empiricism in Design.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 103, doi. 10.18848/2325-128X/CGP/v16i02/103-111
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- Article
Experiential Learning in Design Education: Teaching Construction and Technology through Active Experimentation in Interior and Architectural Design.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 91, doi. 10.18848/2325-128X/CGP/v16i02/91-102
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- Article
Untapping the Potential of Engaging Art and Design Students in Co-Designing Animated Lessons with School Teachers.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 69, doi. 10.18848/2325-128X/CGP/v16i02/69-90
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- Article
Web 2.0-Facilitated Collaborative Design as an Emergent Process: An Actor-Network Theory Perspective.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 51, doi. 10.18848/2325-128X/CGP/v16i02/51-67
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- Article
A Marketing Plan for Applying 5W1H (What, Why, Where, When, Who, and How) in Design Postgraduate Degrees: A Case Study from Thailand.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 37, doi. 10.18848/2325-128X/CGP/v16i01/37-49
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- Article
Computational Design Thinking and Programmatic Iterations for Multi-unit Housing: From Analogue to Visual Parametric Design.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 21, doi. 10.18848/2325-128X/CGP/v16i01/21-35
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- Article
Emotion Assessment Methods in the Field of Product Design: A Review.
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- International Journal of Design Education, 2022, v. 16, n. 2, p. 1, doi. 10.18848/2325-128X/CGP/v16i02/1-19
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- Article