Works matching IS 22919279 AND DT 2024 AND VI 12 AND IP 1
Results: 104
Correction: Effects of Virtual Reality Therapy for Patients With Breast Cancer During Chemotherapy: Randomized Controlled Trial.
- Published in:
- 2024
- By:
- Publication type:
- Correction Notice
Correction: Effects of Electronic Serious Games on Older Adults With Alzheimer's Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials.
- Published in:
- 2024
- By:
- Publication type:
- Correction Notice
Application of Gamification Teaching in Disaster Education: Scoping Review.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/64939
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- Publication type:
- Article
Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/64488
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- Publication type:
- Article
The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/64063
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- Publication type:
- Article
Gamification in the Design of Virtual Patients for Swedish Military Medics to Support Trauma Training: Interaction Analysis and Semistructured Interview Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/63390
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- Publication type:
- Article
Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/63296
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- Publication type:
- Article
Correction: Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students' Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study.
- Published in:
- 2024
- By:
- Publication type:
- Correction Notice
Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/62842
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- Publication type:
- Article
Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/60771
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- Publication type:
- Article
An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/59848
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- Publication type:
- Article
A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/59381
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- Publication type:
- Article
Home-Based, Low-Intensity, Gamification-Based, Interactive Physical-Cognitive Training for Older Adults Using the ADDIE Model: Design, Development, and Evaluation of User Experience.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/59141
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- Publication type:
- Article
The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/57304
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- Publication type:
- Article
Interprofessional Team Training With Virtual Reality: Acceptance, Learning Outcome, and Feasibility Evaluation Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/57117
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- Publication type:
- Article
Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58963
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- Publication type:
- Article
Comparing Learning Outcomes of Machine-Guided Virtual Reality–Based Training With Educator-Guided Training in a Metaverse Environment: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58654
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- Publication type:
- Article
Game-Based eHealth Interventions for the Reduction of Fatigue in People With Chronic Diseases: Systematic Review and Meta-Analysis.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/55034
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- Publication type:
- Article
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/59053
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- Publication type:
- Article
Electronic Feedback Alone Versus Electronic Feedback Plus in-Person Debriefing for a Serious Game Designed to Teach Novice Anesthesiology Residents to Perform General Anesthesia for Cesarean Delivery: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/59047
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- Publication type:
- Article
Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/56918
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- Publication type:
- Article
Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58724
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- Publication type:
- Article
Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/55231
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- Publication type:
- Article
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58452
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- Publication type:
- Article
Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58411
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- Publication type:
- Article
Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58388
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- Publication type:
- Article
Therapeutic Uses of Gaming in Mental Health: An Untapped Potential.
- Published in:
- 2024
- By:
- Publication type:
- Letter
The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/57352
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- Publication type:
- Article
Use of 4 Open-Ended Text Responses to Help Identify People at Risk of Gaming Disorder: Preregistered Development and Usability Study Using Natural Language Processing.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/56663
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- Publication type:
- Article
Effects of Electronic Serious Games on Older Adults With Alzheimer's Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/55785
- By:
- Publication type:
- Article
Interactive Serious Game to Teach Basic Life Support Among Schoolchildren in Brazil: Design and Rationale.
- Published in:
- 2024
- By:
- Publication type:
- Letter
Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54968
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- Publication type:
- Article
Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/56037
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- Publication type:
- Article
Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/55905
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- Publication type:
- Article
Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods, Open-Label, Superiority Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54703
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- Publication type:
- Article
Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54684
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- Publication type:
- Article
Pulmonary and Physical Virtual Reality Exercises for Patients With Blunt Chest Trauma: Randomized Clinical Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54389
- By:
- Publication type:
- Article
Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54220
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- Publication type:
- Article
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54193
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- Publication type:
- Article
Impact of Video-Based Error Correction Learning for Cardiopulmonary Resuscitation Training: Quasi-Experimental Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53577
- By:
- Publication type:
- Article
Effectiveness of Technological Interventions for Older Adults With Parkinson Disease: Systematic Review.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53431
- By:
- Publication type:
- Article
Examining and Comparing the Energy Expenditure of Two Modes of a Virtual Reality Fitness Game (Supernatural): Indirect Calorimetry Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53999
- By:
- Publication type:
- Article
Effects of Virtual Reality Therapy for Patients With Breast Cancer During Chemotherapy: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53825
- By:
- Publication type:
- Article
Exploring Immersive Multimodal Virtual Reality Training, Affective States, and Ecological Validity in Healthy Firefighters: Quasi-Experimental Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53683
- By:
- Publication type:
- Article
Adoption of Augmented Reality in Educational Programs for Nurses in Intensive Care Units of Tertiary Academic Hospitals: Mixed Methods Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54188
- By:
- Publication type:
- Article
Acceptability of a Serious Game About Proton Radiotherapy Designed for Children Aged 5 to 14 Years and Its Potential Impact on Perceived Anxiety: Feasibility and Randomized Controlled Pilot Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54082
- By:
- Publication type:
- Article
Use and Design of Virtual Reality–Supported Learning Scenarios in the Vocational Qualification of Nursing Professionals: Scoping Review.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53356
- By:
- Publication type:
- Article
Pressure Ulcer Management Virtual Reality Simulation (PU-VRSim) for Novice Nurses: Mixed Methods Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53165
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- Publication type:
- Article
Exploring the Use of a Learning-Based Exergame to Enhance Physical Literacy, Soft Skills, and Academic Learning in School-Age Children: Pilot Interventional Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/53072
- By:
- Publication type:
- Article
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/52991
- By:
- Publication type:
- Article