Found: 26
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Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 78, doi. 10.2196/38703
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- Publication type:
- Article
Older Adults' Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 61, doi. 10.2196/35802
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- Publication type:
- Article
The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 24, doi. 10.2196/38972
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- Publication type:
- Article
Key Stakeholders' Experiences and Perceptions of Virtual Reality for Older Adults Living With Dementia: Systematic Review and Thematic Synthesis.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 314, doi. 10.2196/37228
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- Publication type:
- Article
Correction: Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study.
- Published in:
- 2022
- Publication type:
- Correction Notice
Correction: Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach.
- Published in:
- 2022
- Publication type:
- Correction Notice
Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 297, doi. 10.2196/33806
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- Publication type:
- Article
Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users' Subjective Experience: Empirical Study.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 288, doi. 10.2196/40119
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- Publication type:
- Article
Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration: Prospective Study Including Propensity-Matched Analysis.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 281, doi. 10.2196/33221
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- Publication type:
- Article
Effects of Cybersickness Caused by Head-Mounted Display--Based Virtual Reality on Physiological Responses: Cross-sectional Study.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 270, doi. 10.2196/37938
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- Publication type:
- Article
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 257, doi. 10.2196/38009
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- Publication type:
- Article
A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 246, doi. 10.2196/40727
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- Publication type:
- Article
An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus Model.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 233, doi. 10.2196/38988
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- Publication type:
- Article
Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 213, doi. 10.2196/38315
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- Publication type:
- Article
Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 198, doi. 10.2196/38133
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- Publication type:
- Article
Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 183, doi. 10.2196/41234
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- Publication type:
- Article
Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 171, doi. 10.2196/39932
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- Publication type:
- Article
Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 161, doi. 10.2196/38192
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- Publication type:
- Article
Integrating a Video Game Recording Into a Qualitative Research Methods Course to Overcome COVID-19 Barriers to Teaching: Qualitative Analysis.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 148, doi. 10.2196/38417
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- Publication type:
- Article
An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 133, doi. 10.2196/41097
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- Publication type:
- Article
A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 120, doi. 10.2196/37219
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- Publication type:
- Article
Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 107, doi. 10.2196/36197
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- Publication type:
- Article
Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 90, doi. 10.2196/39966
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- Publication type:
- Article
Artificial Intelligence--Driven Serious Games in Health Care: Scoping Review.
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- JMIR Serious Games, 2022, v. 10, n. 4, p. 49, doi. 10.2196/39840
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- Publication type:
- Article
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 4, doi. 10.2196/35000
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- Publication type:
- Article
The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 36, doi. 10.2196/36695
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- Publication type:
- Article