Works matching IS 22919279 AND DT 2022 AND VI 10 AND IP 3
Results: 24
The Effects of a Computer Game (Healthy Rat King) on Preschool Children's Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/33137
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- Publication type:
- Article
Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/35907
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- Article
A New Approach for Reducing Virtual Reality Sickness in Real Time: Design and Validation Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/36397
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- Article
An Augmented Reality-Based Guide for Mechanical Ventilator Setup: Prospective Randomized Pilot Trial.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/38433
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- Article
The Effects of Acute Virtual Reality Exergaming on Mood and Executive Function: Exploratory Crossover Trial.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/38200
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- Article
Correction: Effect of the "Art Coloring" Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/41253
- Publication type:
- Article
A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/36936
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- Article
Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate Training.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/32297
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- Publication type:
- Article
Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals' Skills in Using e-Mental Health: Multiple Methods User Requirements Analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/34700
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- Article
Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/34768
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- Publication type:
- Article
Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/35269
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- Publication type:
- Article
Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/38509
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- Publication type:
- Article
Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/38465
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- Publication type:
- Article
The Impact of Cognitive Function on Virtual Reality Intervention for Upper Extremity Rehabilitation of Patients With Subacute Stroke: Prospective Randomized Controlled Trial With 6-Month Follow-up.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/33755
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- Publication type:
- Article
Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/39186
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- Publication type:
- Article
Social Media Users' Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment Analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/36850
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- Publication type:
- Article
Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/33884
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- Publication type:
- Article
The Long-term Effects of Immersive Virtual Reality Reminiscence in People With Dementia: Longitudinal Observational Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/36720
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- Publication type:
- Article
Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/36123
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- Publication type:
- Article
Effect of the "Art Coloring" Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/37026
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- Publication type:
- Article
Designing Virtual Reality-Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/38669
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- Publication type:
- Article
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/35202
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- Publication type:
- Article
Effect of Virtual Reality on Pediatric Pain and Fear During Procedures Involving Needles: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/35008
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- Publication type:
- Article
Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 3, p. 1, doi. 10.2196/32715
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- Publication type:
- Article