Works matching IS 22919279 AND DT 2022 AND VI 10 AND IP 2
Results: 24
The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/33169
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- Publication type:
- Article
User Experience and Usability of Neumorphism and Gamification User Interface Designs in an HIV Self-Test Referral Program for Men Who Have Sex With Men: Prospective Open-Label Parallel-Group Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/35869
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- Publication type:
- Article
Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study With Patient and Public Involvement Workshops.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/32489
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- Publication type:
- Article
Feedback on Trunk Movements From an Electronic Game to Improve Postural Balance in People With Nonspecific Low Back Pain: Pilot Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/31685
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- Publication type:
- Article
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/21376
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- Publication type:
- Article
Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/36768
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- Publication type:
- Article
A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/34222
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- Publication type:
- Article
Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/35295
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- Publication type:
- Article
Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/33661
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- Publication type:
- Article
Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/29077
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- Publication type:
- Article
Effects of Virtual Reality–Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/34884
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- Publication type:
- Article
Interactive Digital Game for Improving Visual–Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/34756
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- Publication type:
- Article
Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/33782
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- Publication type:
- Article
A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/35511
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- Publication type:
- Article
Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/33207
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- Publication type:
- Article
Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/34402
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- Publication type:
- Article
Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/32996
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- Publication type:
- Article
Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda: Thematic Content Analysis Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/28276
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- Publication type:
- Article
Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/34373
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- Publication type:
- Article
Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/30464
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- Publication type:
- Article
Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education:Systematic Mapping Review.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/29594
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- Publication type:
- Article
HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/33412
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- Publication type:
- Article
A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/30196
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- Publication type:
- Article
Augmented Reality-Based Surgery on the Human Cadaver Using a New Generation of Optical Head-Mounted Displays: Development and Feasibility Study.
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- JMIR Serious Games, 2022, v. 10, n. 2, p. 1, doi. 10.2196/34781
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- Publication type:
- Article