Works matching IS 22919279 AND DT 2022 AND VI 10 AND IP 1
Results: 36
The Effectiveness of Virtual Reality--Based Interventions in Rehabilitation Management of Breast Cancer Survivors: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 468, doi. 10.2196/31395
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- Article
The Potential Application of Commercially Available Active Video Games to Cardiac Rehabilitation: Scoping Review.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 518, doi. 10.2196/31974
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- Article
The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 501, doi. 10.2196/34592
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- Article
Benefits of Virtual Reality Balance Training for Patients With Parkinson Disease: Systematic Review, Meta-analysis, and Meta-Regression of a Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 486, doi. 10.2196/30882
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- Article
The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 446, doi. 10.2196/29137
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- Article
How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 426, doi. 10.2196/31644
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- Article
Serious Games Without Screens. Comment on "Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review".
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 424, doi. 10.2196/34656
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- Article
Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 405, doi. 10.2196/33059
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- Article
A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement:Within-Subject Comparative Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 396, doi. 10.2196/32027
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- Article
Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 385, doi. 10.2196/28982
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- Article
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 368, doi. 10.2196/28595
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- Article
A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 354, doi. 10.2196/31404
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- Article
Visual Attention of Anesthesia Providers in Simulated Anesthesia Emergencies Using Conventional Number-Based and Avatar-Based Patient Monitoring: Prospective Eye-Tracking Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 343, doi. 10.2196/35642
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- Article
Mixed Reality and Haptic--Based Dental Simulator for Tooth Preparation: Research, Development, and Preliminary Evaluation.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 333, doi. 10.2196/30653
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- Article
An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 319, doi. 10.2196/33282
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- Article
Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 304, doi. 10.2196/30366
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- Article
Data-Driven Classification of Human Movements in Virtual Reality--Based Serious Games: Preclinical Rehabilitation Study in Citizen Science.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 282, doi. 10.2196/27597
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- Article
Effect of the Nintendo Ring Fit Adventure Exergame on Running Completion Time and Psychological Factors Among University Students Engaging in Distance Learning During the COVID-19 Pandemic: Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 268, doi. 10.2196/35040
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- Article
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 252, doi. 10.2196/31638
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- Article
Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 231, doi. 10.2196/29987
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- Article
Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 218, doi. 10.2196/32243
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- Article
Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 203, doi. 10.2196/31471
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- Article
Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 178, doi. 10.2196/34698
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- Article
Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 87, doi. 10.2196/31020
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- Article
A Serious Game (Immunitates) About Immunization: Development and Validation Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 165, doi. 10.2196/30738
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- Article
Virtual Reality Simulation Training for Cardiopulmonary Resuscitation After Cardiac Surgery: Face and Content Validity Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 140, doi. 10.2196/30456
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- Article
Immersive Virtual Reality--Based Cognitive Intervention for the Improvement of Cognitive Function, Depression, and Perceived Stress in Older Adults With Mild Cognitive Impairment and Mild Dementia: Pilot Pre-Post Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 128, doi. 10.2196/32117
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- Article
Experiences of Patients Undergoing Chemotherapy With Virtual Reality: Mixed Methods Feasibility Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 113, doi. 10.2196/29579
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- Article
A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 101, doi. 10.2196/31570
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- Article
Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 151, doi. 10.2196/33459
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- Article
Evaluation of a Digitally Guided Self-Rehabilitation Device Coupled With Telerehabilitation Monitoring in Patients With Parkinson Disease (TELEP@RK): Open, Prospective Observational Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 77, doi. 10.2196/24946
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- Article
Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 66, doi. 10.2196/31747
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- Article
An Evidence Map on Serious Games in Preventing Sexually Transmitted Infections Among Adolescents: Systematic Review About Outcome Categories Investigated in Primary Studies.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 51, doi. 10.2196/30526
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- Article
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 5, doi. 10.2196/32331
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- Publication type:
- Article
Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 37, doi. 10.2196/32400
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- Article
Exploring Middle School Students' Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study.
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- JMIR Serious Games, 2022, v. 10, n. 1, p. 27, doi. 10.2196/31172
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- Article