Works matching IS 22547339 AND DT 2014 AND VI 3 AND IP 1
Results: 7
Virtual communities in a secondary school - Discovering the internal grammar of video games.
- Published in:
- Journal of New Approaches in Educational Research, 2014, v. 3, n. 1, p. 2, doi. 10.7821/naer.3.1.2-10
- By:
- Publication type:
- Article
Graphics, playability and social interaction, the greatest motivations for playing Call of Duty. Educational reflections.
- Published in:
- Journal of New Approaches in Educational Research, 2014, v. 3, n. 1, p. 34, doi. 10.7821/naer.3.1.34-41
- By:
- Publication type:
- Article
Evolution and natural selection: learning by playing and reflecting.
- Published in:
- Journal of New Approaches in Educational Research, 2014, v. 3, n. 1, p. 26, doi. 10.7821/naer.3.1.26-33
- By:
- Publication type:
- Article
Can videogames be used to develop the infant stage educational curriculum?
- Published in:
- Journal of New Approaches in Educational Research, 2014, v. 3, n. 1, p. 20, doi. 10.7821/naer.3.1.20-25
- By:
- Publication type:
- Article
CityVille: collaborative game play, communication and skill development in social networks.
- Published in:
- 2014
- By:
- Publication type:
- Video Game Review
A proposal for generic competence assessment in a serious game.
- Published in:
- Journal of New Approaches in Educational Research, 2014, v. 3, n. 1, p. 42, doi. 10.7821/naer.3.1.42-51
- By:
- Publication type:
- Article
Videogames: opportunities for learning.
- Published in:
- Journal of New Approaches in Educational Research, 2014, v. 3, n. 1, p. 1, doi. 10.7821/naer.3.1.1
- By:
- Publication type:
- Article