Works matching IS 21967091 AND DT 2020 AND VI 7 AND IP 1
Results: 37
A computer programming hybrid MOOC for Greek secondary education.
- Published in:
- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-0114-1
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- Article
A conceptual framework for teaching computational thinking in personalized OERs.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-019-0108-z
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- Article
Smart devices employment in teaching and learning: reality and challenges in Jordan universities.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-0115-0
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- Article
Design and implementation of an educational game considering issues for visually impaired people inclusion.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-019-0103-4
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- Article
The impact of gamification on students' learning, engagement and behavior based on their personality traits.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-019-0098-x
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- Article
Role of absence in academic success: an analysis using visualization tools.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-019-0112-3
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- Article
Accessibility within open educational resources and practices for disabled learners: a systematic literature review.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-019-0113-2
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- Article
Flip & Pair – a strategy to augment a blended course with active-learning components: effects on engagement and learning.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00138-3
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- Article
An augmented reality learning system for Japanese compound verbs: study of learning performance and cognitive load.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00137-4
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- Article
Exploring the trends of educational virtual reality games: a systematic review of empirical studies.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00142-7
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- Publication type:
- Article
Correction to: Mechanism to capture learner's interaction in VR-based learning environment: design and application.
- Published in:
- 2020
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- Publication type:
- Correction Notice
Mechanism to capture learner's interaction in VR-based learning environment: design and application.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00143-6
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- Publication type:
- Article
A systematic literature review of personalized learning terms.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00140-9
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- Publication type:
- Article
Mechanism to capture learner's interaction in VR-based learning environment: design and application.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00143-6
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- Publication type:
- Article
An analysis of users' preferences on learning management systems: a case on German versus Spanish students.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00141-8
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- Publication type:
- Article
Inquiry-based learning and E-learning: how to serve high and low achievers.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00130-x
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- Article
An ontology based modeling framework for design of educational technologies.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00135-6
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- Article
Application of the technical - pedagogical resource 3D holographic LED-fan display in the classroom.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00136-5
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- Publication type:
- Article
STEAM teaching professional development works: effects on students' creativity and motivation.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00132-9
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- Publication type:
- Article
School learning climate in the lens of parental involvement and school leadership: lessons for inclusiveness among public schools.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00139-2
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- Publication type:
- Article
Smart multimedia learning of ICT: role and impact on language learners' writing fluency— YouTube online English learning resources as an example.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00134-7
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- Publication type:
- Article
A low complexity heuristic to solve a learning objects recommendation problem.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00133-8
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- Publication type:
- Article
Assessing motivation and learning strategy usage by dually enrolled students.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00131-w
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- Publication type:
- Article
Learners' approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00124-9
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- Publication type:
- Article
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00125-8
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- Article
A University-industry knowledge transfer online education approach via a cloud-based database global solution.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00128-5
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- Publication type:
- Article
Preservice teachers perceptions about the use of blended learning in a science education methods course.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00126-7
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- Publication type:
- Article
Hybrid medical simulation – a systematic literature review.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00127-6
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- Article
G4D - a treasure hunt game for novice programmers to learn debugging.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. N.PAG, doi. 10.1186/s40561-020-00129-4
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- Publication type:
- Article
Role of interactive presentation platform ASQ in delivering web design course.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00123-w
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- Article
Towards an optimal personalization strategy in MOOCs.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-0117-y
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- Publication type:
- Article
Eye-tracking and artificial intelligence to enhance motivation and learning.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00122-x
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- Publication type:
- Article
Using an artificial life simulation to enhance reflective critical thinking among student teachers.
- Published in:
- 2020
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- Publication type:
- Letter
Current state of open educational resources in the Arab region: an investigation in 22 countries.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00120-z
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- Publication type:
- Article
Flipped learning wheel (FLW): a framework and process design for flipped L2 writing classes.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00121-y
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- Publication type:
- Article
Exploring the role of social media in collaborative learning the new domain of learning.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-00118-7
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- Publication type:
- Article
Praxis pedagogy in teacher education.
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- Smart Learning Environments, 2020, v. 7, n. 1, p. 1, doi. 10.1186/s40561-020-0116-z
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- Publication type:
- Article