Works matching IS 21967091 AND DT 2016 AND VI 3 AND IP 1
Results: 17
A possible future for next generation adaptive learning systems.
- Published in:
- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0038-y
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- Article
The design of smart educational environments.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0039-x
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- Article
Studying tag vocabulary evolution of social tagging systems in learning object repositories.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0037-z
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- Article
Introduction to smart learning analytics: foundations and developments in video-based learning.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0034-2
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- Article
Video-based learning ecosystem to support active learning: application to an introductory computer science course.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0036-0
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- Article
An analysis of the use and effect of questions in interactive learning-videos.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0033-3
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- Article
Video annotation and analytics in CourseMapper.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0035-1
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- Article
Using open source technologies and open internet resources for building an interactive video based learning environment that supports learning analytics.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0032-4
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- Article
Videos in learning in higher education: assessing perceptions and attitudes of students at the University of Ghana.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0031-5
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- Publication type:
- Article
Improving learning computer architecture through an educational mobile game.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0030-6
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- Article
Evaluation of enhanced educational experiences using interactive videos and web technologies: pedagogical and architectural considerations.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0029-z
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- Publication type:
- Article
Game-based learning and Gamification to promote engagement and motivation in medical learning contexts.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0028-0
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- Publication type:
- Article
A research framework of smart education.
- Published in:
- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0026-2
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- Publication type:
- Article
Newcomer integration in knowledge communities: development of the strat-I-Com questionnaire for MMORPG-based communities.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0027-1
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- Publication type:
- Article
A research framework of smart education.
- Published in:
- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0026-2
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- Publication type:
- Article
Non-intrusive assessment of learners' prior knowledge in dialogue-based intelligent tutoring systems.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0025-3
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- Publication type:
- Article
Exploring the behavioral patterns of Co-regulation in mobile computer-supported collaborative learning.
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- Smart Learning Environments, 2016, v. 3, n. 1, p. 1, doi. 10.1186/s40561-016-0024-4
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- Article