Found: 4
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L2 Languaging in a Massively Multiplayer Online Game: An Exploration of Learner Variations.
- Published in:
- International Journal of Computer-Assisted Language Learning & Teaching, 2016, v. 6, n. 4, p. 1, doi. 10.4018/IJCALLT.2016100101
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- Publication type:
- Article
A Method and Model for De- and Reconstructing Player-Game Interaction: The Case of the Arabic Simulation-Management Game Baalty.
- Published in:
- International Journal of Computer-Assisted Language Learning & Teaching, 2016, v. 6, n. 4, p. 18, doi. 10.4018/IJCALLT.2016100102
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- Publication type:
- Article
The Interplay of Game Design and Pedagogical Mediation in Game-Mediated Japanese Learning.
- Published in:
- International Journal of Computer-Assisted Language Learning & Teaching, 2016, v. 6, n. 4, p. 36, doi. 10.4018/IJCALLT.2016100103
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- Publication type:
- Article
An Experienced Austrian Educator’s View on the 3-D Skills Implemented to Design and Integrate an Alien Mystery in OpenSim.
- Published in:
- International Journal of Computer-Assisted Language Learning & Teaching, 2016, v. 6, n. 4, p. 56, doi. 10.4018/IJCALLT.2016100104
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- Article