Works matching IS 21556849 AND DT 2022 AND VI 12 AND IP 1
Results: 4
The Gap Between Korean Esports and Educational Gaming.
- Published in:
- International Journal of Game-Based Learning, 2022, v. 12, n. 1, p. 1, doi. 10.4018/IJGBL.287828
- By:
- Publication type:
- Article
Gamification of Computer Programming Tasks to Promote the Growth Mind-Set in a Disadvantaged School.
- Published in:
- International Journal of Game-Based Learning, 2022, v. 12, n. 1, p. 1, doi. 10.4018/IJGBL.287827
- By:
- Publication type:
- Article
Tertiary Student Experiences With Digital Language Games for Enhancing the English Language.
- Published in:
- International Journal of Game-Based Learning, 2022, v. 12, n. 1, p. 1, doi. 10.4018/IJGBL.287826
- By:
- Publication type:
- Article
The Quest for Motivation: Tabletop Role Playing Games in the Educational Arena.
- Published in:
- International Journal of Game-Based Learning, 2022, v. 12, n. 1, p. 1, doi. 10.4018/IJGBL.287825
- By:
- Publication type:
- Article