Works matching IS 21556849 AND DT 2017 AND VI 7 AND IP 4
Results: 5
Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 4, p. 86, doi. 10.4018/IJGBL.2017100105
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- Publication type:
- Article
Examining the Characteristics of Digital Learning Games Designed by In-service Teachers.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 4, p. 73, doi. 10.4018/IJGBL.2017100104
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- Publication type:
- Article
Wise Humanising Creativity: Changing How We Create in a Virtual Learning Environment.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 4, p. 50, doi. 10.4018/IJGBL.2017100103
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- Publication type:
- Article
Gamifying the Media Classroom: Instructor Perspectives and the Multidimensional Impact of Gamification on Student Engagement.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 4, p. 22, doi. 10.4018/IJGBL.2017100102
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- Publication type:
- Article
Game-Based Learning and Information Literacy: A Randomized Controlled Trial to Determine the Efficacy of Two Information Literacy Learning Experiences.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 4, p. 1, doi. 10.4018/IJGBL.2017100101
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- Publication type:
- Article