Works matching IS 21556849 AND DT 2017 AND VI 7 AND IP 2
Results: 4
Meaningful Gamification for Journalism Students to Enhance Their Critical Thinking Skills.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 2, p. 47, doi. 10.4018/IJGBL.2017040104
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- Publication type:
- Article
Some Video Games Can Increase the Player's Creativity.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 2, p. 35, doi. 10.4018/IJGBL.2017040103
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- Publication type:
- Article
Serious Game Leverages Productive Negativity to Facilitate Conceptual Change in Undergraduate Molecular Biology: A Mixed-Methods Randomized Controlled Trial.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 2, p. 20, doi. 10.4018/IJGBL.2017040102
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- Publication type:
- Article
Logs Analysis of Adapted Pedagogical Scenarios Generated by a Simulation Serious Game Architecture.
- Published in:
- International Journal of Game-Based Learning, 2017, v. 7, n. 2, p. 1, doi. 10.4018/IJGBL.2017040101
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- Article