Works matching IS 21556849 AND DT 2016 AND VI 6 AND IP 4
Results: 6
Towards a Conceptual Framework of GBL Design for Engagement and Learning of Curriculum-based Content.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 4, p. 87, doi. 10.4018/IJGBL.2016100106
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- Article
Games for Social Change: Review of the Potential for Multi Player Online Gaming to Facilitate the Emergence and Growth of Progressive Movements for Social Change within Youth and Community Work.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 4, p. 73, doi. 10.4018/IJGBL.2016100105
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- Article
Digital Gesture-Based Games: An Evolving Classroom.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 4, p. 52, doi. 10.4018/IJGBL.2016100104
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- Article
Even Buddhist Monks Use a Gong: A Mindfulness Skills Programme for Young People Delivered through the "Mindful Gnats" Computer Game and App.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 4, p. 39, doi. 10.4018/IJGBL.2016100103
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- Article
Gaeilge Gaming: Assessing how games can help children to learn Irish.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 4, p. 22, doi. 10.4018/IJGBL.2016100102
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- Publication type:
- Article
Unmasking the Mystique: Utilizing Narrative Character-Playing Games to Support English Language Fluency.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 4, p. 1, doi. 10.4018/IJGBL.2016100101
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- Article