Works matching IS 21556849 AND DT 2016 AND VI 6 AND IP 2
Results: 4
What a Tangible Digital Installation for Museums Can Offer to Autistic Children and Their Teachers.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 2, p. 29, doi. 10.4018/IJGBL.2016040103
- By:
- Publication type:
- Article
VR-Based Gamifcation of Communication Training and Oral Examination in a Second Language.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 2, p. 46, doi. 10.4018/IJGBL.2016040104
- By:
- Publication type:
- Article
The Role of Awareness for Complex Planning Task Performance: A Microgaming Study.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 2, p. 15, doi. 10.4018/IJGBL.2016040102
- By:
- Publication type:
- Article
Board Games and Board Game Design as Learning Tools for Complex Scientifc Concepts: Some Experiences.
- Published in:
- International Journal of Game-Based Learning, 2016, v. 6, n. 2, p. 1, doi. 10.4018/IJGBL.2016040101
- By:
- Publication type:
- Article