Works matching IS 20843364 AND DT 2021 AND VI 20 AND IP 2
Results: 6
THE FUTURE, THE CRISIS, AND THE FUTURE OF REPLAY STORY.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 85, doi. 10.7494/human.2021.20.2.85
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- Article
REACTIVE GAMES AS AN EXAMPLE OF EXTENSIVE USE OF EVOCATIVE NARRATIVE ELEMENTS IN DIGITAL GAMES: THE CASES OF DWARF FORTRESS AND RIMWORLD.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 71, doi. 10.7494/human.2021.20.2.71
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- Article
"IF THE DOG DIES, I QUIT": BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 57, doi. 10.7494/human.2021.20.2.57
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- Article
GAMES IN FRAMES: BETWEEN COMICS AND VIDEOGAMES.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 41, doi. 10.7494/human.2021.20.2.41
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- Article
LOST WORLDS OF ANDROMEDA.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 23, doi. 10.7494/human.2021.20.2.23
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- Article
HOW GANDHI WENT NUCLEAR: POTENTIALITY OF THE ARCHIVERSE IN CIVILIZATION VI.
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- Studia Humanistyczne AGH, 2021, v. 20, n. 2, p. 7, doi. 10.7494/human.2021.20.2.7
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- Article