Results: 6
Learning from the "Edge" of Virtual Worlds.
- Published in:
- Journal of Virtual Worlds Research, 2016, v. 9, n. 3, p. 1
- By:
- Publication type:
- Article
Playful Constructivism: Making Sense of Digital Games for Learning and Creativity Through Play, Design, and Participation.
- Published in:
- Journal of Virtual Worlds Research, 2016, v. 9, n. 3, p. 1, doi. 10.4101/jvwr.v9i3.7244
- By:
- Publication type:
- Article
Pokémon GO 2016: Exploring Situational Contexts of Critical Incidents in Augmented Reality.
- Published in:
- Journal of Virtual Worlds Research, 2016, v. 9, n. 3, p. 1, doi. 10.4101/jvwr.v9i3.7239
- By:
- Publication type:
- Article
The Experience Machine: Existential Reflections on Virtual Worlds.
- Published in:
- Journal of Virtual Worlds Research, 2016, v. 9, n. 3, p. 1, doi. 10.4101/jvwr.v9i3.7229
- By:
- Publication type:
- Article
Restorative Virtual Environment Design for Augmenting Nursing Home Rehabilitation.
- Published in:
- Journal of Virtual Worlds Research, 2016, v. 9, n. 3, p. 1, doi. 10.4101/jvwr.v9i3.7224
- By:
- Publication type:
- Article
Flow in Virtual Worlds: The Interplay of Community and Site Features as Predictors of Involvement.
- Published in:
- Journal of Virtual Worlds Research, 2016, v. 9, n. 3, p. 1, doi. 10.4101/jvwr.v9i3.7220
- By:
- Publication type:
- Article