Works matching IS 19418477 AND DT 2010 AND VI 3 AND IP 1
Results: 13
The Neil A. Armstrong Library and Archives: That's One Small Step for a Virtual World Library, One Giant Leap for Education!
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.1600
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Using Design-Based Research for Virtual Worlds Research Projects.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 1, doi. 10.4101/jvwr.v3i1.824
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Interviews Within Experimental Frameworks: How to Make Sense of Sense-making in Virtual Worlds.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.812
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Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.804
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eLab City: A Platform for Academic Research on Virtual Worlds.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.832
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Conducting Empirical Research in Virtual Worlds: Experiences from two projects in Second Life.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.811
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Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms robots: towards a framework for design and implementation.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 3, doi. 10.4101/jvwr.v3i1.833
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Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 3, doi. 10.4101/jvwr.v3i1.815
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What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.823
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A Design Research Approach to Developing User Innovation Workshops in Second Life.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.819
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dint u say that: Digital Discourse, Digital Natives and Gameplay.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4
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How to approach a many splendored thing: Proxy Technology Assessment as a methodological praxis to study virtual experience.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.816
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Virtual Worlds, the IRB and a User's Bill of Rights.
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- Journal of Virtual Worlds Research, 2010, v. 3, n. 1, p. 4, doi. 10.4101/jvwr.v3i1.1567
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