Works matching IS 19395914 AND DT 2016 AND VI 9 AND IP 3
Results: 16
Usability assessment of natural user interfaces during serious games: Adjustments for dementia intervention.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 333
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- Article
Evaluating the Microsoft Kinect for use in upper extremity rehabilitation following stroke as a commercial off-the-shelf gaming system.
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- Journal of Pain Management, 2016, v. 9, n. 3, p. 323
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- Publication type:
- Article
Detection and computational analysis of psychological signals using a virtual human interviewing agent.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 311
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- Publication type:
- Article
Assessment of convalescent brain-damaged patients using a virtual shopping test with different task difficulties.
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- Journal of Pain Management, 2016, v. 9, n. 3, p. 301
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- Publication type:
- Article
Subjective perceptions when using motion tracking systems. A comparison among healthy subjects, individuals post-stroke, and therapists.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 291
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- Publication type:
- Article
Spatial working memory performance in a real museum environment versus computer simulation: A comparison between healthy elderly and young adults.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 283
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- Publication type:
- Article
A comparison of upper limb movement profiles when reaching to virtual and real targets using the Oculus Rift: Implications for virtual-reality enhanced stroke rehabilitation.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 277
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- Publication type:
- Article
Computerised help information and interaction project for people with memory loss and mild dementia.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 265
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- Publication type:
- Article
A serious gaming alternative to pen-and-paper cognitive scoring: A pilot study of BrightScreener™.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 255
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- Publication type:
- Article
Intensive language-action therapy in virtual reality for a rehabilitation gaming system.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 243
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- Publication type:
- Article
Cognitive stimulation through mHealth-based program for patients with alcohol dependence syndrome: A randomized controlled study.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 235
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- Publication type:
- Article
Virtual reality-augmented rehabilitation for patients in sub-acute phase post-stroke: A feasibility study.
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- Journal of Pain Management, 2016, v. 9, n. 3, p. 227
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- Publication type:
- Article
Case study series using brain-training games to treat attention and memory following brain injury.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 217
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- Publication type:
- Article
Arm prosthesis simulation on a virtual reality L-shaped workbench display system using a brain computer interface.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 205
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- Publication type:
- Article
Implications and thoughts on physician-assisted death.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 199
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- Publication type:
- Article
Using virtual reality technologies to support everyday rehabilitation.
- Published in:
- Journal of Pain Management, 2016, v. 9, n. 3, p. 197
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- Publication type:
- Article