Works matching IS 18477755 AND DT 2023 AND VI 13 AND IP 3
Results: 7
The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1, doi. 10.15291/sic/3.13.lc.3
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The Mythic Experience: The Audiovisual Spectacle of the Biwa Hoshi Narrative and Performance in Ghost of Tsushima.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1
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Pericles, Prince of Tyre: Transforming a Shakespeare Play for Gamified Experience.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1
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"Even's nightmare was just beginning...": Lost in Random and the Gothic Tradition.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1, doi. 10.15291/sic/3.13.lc.2
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Editorial: Video Games as a Common Ground.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1
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Distance as a New Perspective and Approach to Digital Play.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1, doi. 10.15291/sic/3.13.lc.6
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- Article
All the Faces of Agency in Video Games.
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- Sic: A Journal of Literature, Culture & Literary Translation, 2023, v. 13, n. 3, p. 1, doi. 10.15291/sic/3.13.lc.5
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- Article