Found: 5
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The Disruptive Classroom: The Challenge to Integrate Active Learning.
- Published in:
- Ubiquitous Learning: An International Journal, 2019, v. 12, n. 3, p. 61, doi. 10.18848/1835-9795/CGP/v12i03/61-82
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- Publication type:
- Article
Improving Persistence via Student-Support Applications.
- Published in:
- Ubiquitous Learning: An International Journal, 2019, v. 12, n. 3, p. 19, doi. 10.18848/1835-9795/CGP/v12i03/19-39
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- Publication type:
- Article
A Conceptual Framework for Immersion and Flow in Digital Game-based Learning: An Example of a Game-based Classroom Response System.
- Published in:
- Ubiquitous Learning: An International Journal, 2019, v. 12, n. 3, p. 41, doi. 10.18848/1835-9795/CGP/v12i03/41-60
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- Publication type:
- Article
Employing the ENHANCE Learning Model to Inform a High-Impact Course Design.
- Published in:
- Ubiquitous Learning: An International Journal, 2019, v. 12, n. 3, p. 9, doi. 10.18848/1835-9795/CGP/v12i03/9-18
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- Publication type:
- Article
Expert Readers Using an iPad to Learn: Implications about the Role of Metacognition in Teaching and Learning with iPads.
- Published in:
- Ubiquitous Learning: An International Journal, 2019, v. 12, n. 3, p. 1, doi. 10.18848/1835-9795/CGP/v12i03/1-8
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- Article