Works matching IS 1757191X AND DT 2024 AND VI 16 AND IP 3
Results: 7
Not All Fun and Games: Videogame Labour, Project-based Workplaces, and the New Citizenship at Work, Marie-Josée Legault and Johanna Weststar (2024).
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 391, doi. 10.1386/jgvw_00112_5
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- Article
Ready Reader One: The Stories We Tell With, About, and Around Videogames, Megan Amber Condis and Mike Sell (eds) (2024).
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 387, doi. 10.1386/jgvw_00111_5
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Game instructors as cultural workers: Dialogic teaching and intercultural games higher education.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 369, doi. 10.1386/jgvw_00110_1
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- Article
We are gathered here today: Sites of mourning and bereavement in Animal Crossing: New Horizons.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 347, doi. 10.1386/jgvw_00109_1
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Cosy video games as digital third places for emotional well-being: Case studies of Stardew Valley, Coffee Talk Episode 2 and Kinder World.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 333, doi. 10.1386/jgvw_00108_1
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Apocalypse as practice: Labour, technology and environment in Death Stranding.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 315, doi. 10.1386/jgvw_00107_1
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- Article
Intersecting realities: Desire, constraints and locality in navigating human–animal relationships in the virtual farming of Hay Day and actual pet-keeping practice.
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- Journal of Gaming & Virtual Worlds, 2024, v. 16, n. 3, p. 301, doi. 10.1386/jgvw_00106_1
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- Article