Found: 7
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Digital war: An empirical analysis of narrative elements in military first-person shooters.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 215, doi. 10.1386/jgvw.4.3.215_1
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- Article
'No one-handed typing': An exploration of gameness, rules and spoilsports in an erotic role play community in World of Warcraft.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 259, doi. 10.1386/jgvw.4.3.259_1
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- Article
BOOK REVIEW.
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- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 297, doi. 10.1386/jgvw.4.3.297_5
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- Article
A matter of perspective: The impact of first- and third-person perspective on the perception of virtual group discussions.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 239, doi. 10.1386/jgvw.4.3.239_1
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- Article
MACHINIMA REVIEW.
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- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 301, doi. 10.1386/jgvw.4.3.301_7
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- Publication type:
- Article
Testing, testing, one, two,three: Quality assurance and game development.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 289, doi. 10.1386/jgvw.4.3.289_7
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- Publication type:
- Article
Hanging out is hard to do: Methodology in non-avatar environments.
- Published in:
- Journal of Gaming & Virtual Worlds, 2012, v. 4, n. 3, p. 275, doi. 10.1386/jgvw.4.3.275_1
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- Publication type:
- Article