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Why the spatial epistemology of the video game matters: Metis, video game space and interdisciplinary theory.
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- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 93, doi. 10.1386/jgvw.3.2.93_1
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- Article
Digital dramaturgy of cruelty: Antoine Artaud: Ludology and the plague metaphor in contemporary video games and new media.
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- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 107, doi. 10.1386/jgvw.3.2.107_1
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- Article
Doing gender versus playing gender in online worlds: Masculinity and femininity in Second Life and Guild Wars.
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- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 125, doi. 10.1386/jgvw.3.2.125_1
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- Article
Designing game representations: How game interfaces constrain and promote collaborative play.
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- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 145, doi. 10.1386/jgvw.3.2.145_1
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- Article
ECREA - Third European Communication Conference, University of Hamburg campus, Hamburg, Germany, 12-15 October 2010.
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- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 167, doi. 10.1386/jgvw.3.2.167_7
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- Article
REVIEW.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 159, doi. 10.1386/jgvw.3.2.159_4
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- Article