Found: 7
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The player as hedonist: the problem of enjoyment.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 105, doi. 10.1386/jgvw.2.2.105_1
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- Article
Introduction: the Imagination and the imaginary in games and virtual worlds.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 101, doi. 10.1386/jgvw.2.2.101_7
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- Article
Imaginary monsters: Game 3.0 and the rise of the transgressive player.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 115, doi. 10.1386/jgvw.2.2.115_1
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- Article
A circular wall? Reformulating the fourth wall for videogames.
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- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 145, doi. 10.1386/jgvw.2.2.145_1
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- Article
A (virtual) world without limits: aesthetic expression in Second Life™.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 157, doi. 10.1386/jgvw.2.2.157_1
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- Article
The non-player agent in computer role-playing games.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 135, doi. 10.1386/jgvw.2.2.135_1
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- Article
Reviews.
- Published in:
- Journal of Gaming & Virtual Worlds, 2010, v. 2, n. 2, p. 179, doi. 10.1386/jgvw.2.2.179_4
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- Article