Works matching IS 17518806 AND DT 2019 AND VI 13 AND IP 2
Results: 18
Guest Editorial: Gamification and Persuasive Games for Software Engineering.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 97, doi. 10.1049/iet-sen.2019.0052
- Publication type:
- Article
Case study of the introduction of game design techniques in software development.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 129, doi. 10.1049/iet-sen.2018.5149
- By:
- Publication type:
- Article
Interactive three‐dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 152, doi. 10.1049/iet-sen.2018.5140
- By:
- Publication type:
- Article
Gamification for software process improvement: a practical approach.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 112, doi. 10.1049/iet-sen.2018.5120
- By:
- Publication type:
- Article
Agile software process improvement: a collaborative game toolbox.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 106, doi. 10.1049/iet-sen.2018.5096
- By:
- Publication type:
- Article
Improving software security awareness using a serious game.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 159, doi. 10.1049/iet-sen.2018.5095
- By:
- Publication type:
- Article
Applying gamification elements to build teams for software development.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 99, doi. 10.1049/iet-sen.2018.5088
- By:
- Publication type:
- Article
Proposal of an assessment framework for gamified environments: a case study.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 122, doi. 10.1049/iet-sen.2018.5084
- By:
- Publication type:
- Article
Designing game scenarios for software project management education and assessment.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 144, doi. 10.1049/iet-sen.2018.5081
- By:
- Publication type:
- Article
Guest Editorial: Gamification and Persuasive Games for Software Engineering.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 97, doi. 10.1049/iet-sen.2019.0052
- By:
- Publication type:
- Article
Case study of the introduction of game design techniques in software development.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 129, doi. 10.1049/iet-sen.2018.5149
- By:
- Publication type:
- Article
Interactive three-dimensional virtual environment to reduce the public speaking anxiety levels of novice software engineers.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 152, doi. 10.1049/iet-sen.2018.5140
- By:
- Publication type:
- Article
Gamification for software process improvement: a practical approach.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 112, doi. 10.1049/iet-sen.2018.5120
- By:
- Publication type:
- Article
Agile software process improvement: a collaborative game toolbox.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 106, doi. 10.1049/iet-sen.2018.5096
- By:
- Publication type:
- Article
Improving software security awareness using a serious game.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 159, doi. 10.1049/iet-sen.2018.5095
- By:
- Publication type:
- Article
Applying gamification elements to build teams for software development.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 99, doi. 10.1049/iet-sen.2018.5088
- By:
- Publication type:
- Article
Proposal of an assessment framework for gamified environments: a case study.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 122, doi. 10.1049/iet-sen.2018.5084
- By:
- Publication type:
- Article
Designing game scenarios for software project management education and assessment.
- Published in:
- IET Software (Wiley-Blackwell), 2019, v. 13, n. 2, p. 144, doi. 10.1049/iet-sen.2018.5081
- By:
- Publication type:
- Article