Works matching IS 17514193 AND DT 2020 AND VI 11 AND IP 1/2
Results: 7
Vocal disruptions in the aural game world: The female entertainer in The Witcher 3: Wild Hunt, Transistor and Divinity: Original Sin II.
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- Soundtrack, 2020, v. 11, n. 1/2, p. 75, doi. 10.1386/ts_00006_1
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- Article
Music as temporal disruption in Assassin's Creed.
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- Soundtrack, 2020, v. 11, n. 1/2, p. 57, doi. 10.1386/ts_00005_1
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- Article
Hail the nightmare: Music, sound and materiality in Bloodborne.
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- Soundtrack, 2020, v. 11, n. 1/2, p. 23, doi. 10.1386/ts_00003_1
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- Article
Editorial.
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- Soundtrack, 2020, v. 11, n. 1/2, p. 3, doi. 10.1386/ts_00001_2
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- Article
'Listen to the atmosphere!': On spectator sounds and their potentially disruptive role in a football simulation video game.
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- Soundtrack, 2020, v. 11, n. 1/2, p. 39, doi. 10.1386/ts_00004_1
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- Article
Rewind, revisit, relisten: Transport, spatial displacement and mixtape environments in Small Radios Big Televisions.
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- Soundtrack, 2020, v. 11, n. 1/2, p. 99, doi. 10.1386/ts_00007_1
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- Article
Not suitable for the easily disturbed: Sonic nonlinearity and disruptive horror in Doki Doki Literature Club!
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- Soundtrack, 2020, v. 11, n. 1/2, p. 7, doi. 10.1386/ts_00002_1
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- Article