Found: 12
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Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/9085179
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- Publication type:
- Article
Pegasus: A Simulation Tool to Support Design of Progression Games.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/9341032
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- Publication type:
- Article
Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/5387896
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- Publication type:
- Article
Kinect-Based Exergames Tailored to Parkinson Patients.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/2618271
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- Publication type:
- Article
Using the Revised Bloom Taxonomy to Analyze Psychotherapeutic Games.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/8784750
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- Publication type:
- Article
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/2607618
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- Publication type:
- Article
An Assessment of Serious Games Technology: Toward an Architecture for Serious Games Design.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/9834565
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- Publication type:
- Article
Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/6757151
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- Publication type:
- Article
Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/3757083
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- Publication type:
- Article
A Method for Fast Leaderboard Calculations in Massive Online Game-Based Environments.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/3234873
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- Publication type:
- Article
xTrek: An Influence-Aware Technique for Dijkstra’s and A⁎ Pathfinders.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/5184605
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- Publication type:
- Article
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games.
- Published in:
- International Journal of Computer Games Technology, 2018, p. 1, doi. 10.1155/2018/8734540
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- Publication type:
- Article