Works matching IS 16547608 AND DT 2022 AND VI 14
Results: 15
A Cultural-Historical Perspective on How Double Stimulation Triggers Expansive Learning.
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- Designs for Learning, 2022, v. 14, p. 151, doi. 10.16993/dfl.206
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- Article
Playful and Meaningful Learning of Programming. What does it Take to Integrate an App-Based Game Promoting Digital Mathematics into Early Childhood Education?
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- Designs for Learning, 2022, v. 14, p. 165, doi. 10.16993/dfl.203
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- Article
Micro-ethical Moments as a Part of Involving Children in Research.
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- Designs for Learning, 2022, v. 14, p. 179, doi. 10.16993/dfl.200
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- Article
Pedagogic Meaning-Making in Spherical Video-Based Virtual Reality – a Case Study from the EFL Classroom.
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- Designs for Learning, 2022, v. 14, p. 129, doi. 10.16993/dfl.191
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- Article
The “Multimodal Literacy in the EFL Classroom” Workshop as a Design for Learning.
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- Designs for Learning, 2022, v. 14, p. 112, doi. 10.16993/dfl.188
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- Article
Divergence in Interviews with Children – Improving Research Quality.
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- Designs for Learning, 2022, v. 14, p. 52, doi. 10.16993/dfl.187
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The Problem-identification Process Prior to the Initiation of a Networked Improvement Community.
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- Designs for Learning, 2022, v. 14, p. 58, doi. 10.16993/dfl.186
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- Article
Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia.
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- Designs for Learning, 2022, v. 14, p. 46, doi. 10.16993/dfl.185
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- Article
The Lazy Netflix B: An Ethnographic Study on the Use of Humour and Visual Metaphors in Teaching Graphic Facilitation.
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- Designs for Learning, 2022, v. 14, p. 72, doi. 10.16993/dfl.184
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- Article
Game Modding for Learning Design Thinking on an E-Learning Platform.
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- Designs for Learning, 2022, v. 14, p. 99, doi. 10.16993/dfl.181
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- Article
Students’ Meaning-Making of Nutrient Uptake in Relation to Organizational Levels.
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- Designs for Learning, 2022, v. 14, p. 29, doi. 10.16993/dfl.175
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Upper Secondary School Students’ Design of Arguments in Essays.
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- Designs for Learning, 2022, v. 14, p. 85, doi. 10.16993/dfl.174
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Adaptive Professional Development during the Pandemic.
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- Designs for Learning, 2022, v. 14, p. 1, doi. 10.16993/dfl.172
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Exploring Educational Designs by Schematic Models: Visualizing Educational Value and Critical Issues of Recognition and Socio-Material Frames.
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- Designs for Learning, 2022, v. 14, p. 14, doi. 10.16993/dfl.171
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- Article
Playfulness and Creativity as Vital Features when School Children Develop Game-based Designs.
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- Designs for Learning, 2022, v. 14, p. 137, doi. 10.16993/dfl.170
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- Article