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White-Collar Criminality Within the Video Game Industry.
- Published in:
- Games & Culture, 2021, v. 16, n. 7, p. 783, doi. 10.1177/1555412020975629
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- Article
Are Video Games Still a Boys' Club? How German Public Television Covers Video Games.
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- Games & Culture, 2021, v. 16, n. 7, p. 798, doi. 10.1177/1555412020975637
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- Article
The Seriousness of Play: Johan Huizinga and Carl Schmitt on Play and the Political.
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- Games & Culture, 2021, v. 16, n. 7, p. 820, doi. 10.1177/1555412020975619
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- Article
Studying Game Development Cultures.
- Published in:
- Games & Culture, 2021, v. 16, n. 7, p. 835, doi. 10.1177/15554120211005242
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- Article
Archeology of Abandoned Human Settlements in No Man's Sky : A New Approach to Recording and Preserving User-Generated Content in Digital Games.
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- Games & Culture, 2021, v. 16, n. 7, p. 855, doi. 10.1177/15554120211005236
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- Article
Postmodern Medusa: The Monstrous-Feminine in StarCraft II: Heart of the Swarm.
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- Games & Culture, 2021, v. 16, n. 7, p. 885, doi. 10.1177/15554120211005232
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- Article
Uncovering the Meaning: Exploring Semantic Differences in US Perceptions of "Gamer" and Game Players.
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- Games & Culture, 2021, v. 16, n. 7, p. 907, doi. 10.1177/15554120211005234
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- Article
The Limits of Memory in Disavowed : Interference, Military Execution, and the Dishonored Dead.
- Published in:
- Games & Culture, 2021, v. 16, n. 7, p. 932, doi. 10.1177/15554120211005233
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- Publication type:
- Article