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Introduction: A Literary Studies/Games Studies Conversation.
- Published in:
- Games & Culture, 2020, v. 15, n. 7, p. 751, doi. 10.1177/1555412019884461
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- Publication type:
- Article
Volatile Memories: Personal Data and Post Human Subjectivity in The Aspern Papers, Analogue: A Hate Story and Tacoma.
- Published in:
- Games & Culture, 2020, v. 15, n. 7, p. 757, doi. 10.1177/1555412019841477
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- Publication type:
- Article
Kideogames: Reimagining the Fringe of Literary Studies as the Forefront.
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- Games & Culture, 2020, v. 15, n. 7, p. 772, doi. 10.1177/1555412019841476
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- Article
Worlds at Our Fingertips: Reading (in) What Remains of Edith Finch.
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- Games & Culture, 2020, v. 15, n. 7, p. 789, doi. 10.1177/1555412019844631
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- Publication type:
- Article
Chronotypology: A Comparative Method for Analyzing Game Time.
- Published in:
- Games & Culture, 2020, v. 15, n. 7, p. 809, doi. 10.1177/1555412019845593
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- Publication type:
- Article
Playing the Afterlife: Dante's Otherworlds in the Gaming Age.
- Published in:
- Games & Culture, 2020, v. 15, n. 7, p. 825, doi. 10.1177/1555412019872578
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- Article