Found: 36
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Automatic rigging for animation characters with 3D silhouette.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 121
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- Article
2D shape manipulation via topology-aware rigid grid.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 175
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- Article
Chemical kinetics-assisted, path-based smoke simulation.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 247
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Fireworks controller.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 185
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- Article
Advected river textures.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 163
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- Article
Furstyling on angle-split shell textures.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 205
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- Article
Impulse-based rigid body interaction in SPH.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 215
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- Article
Dealing with dynamic changes in time critical decision-making for MOUT simulations.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 427
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- Article
Fast simulation of skin sliding.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 333
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- Article
Simulating gaze attention behaviors for crowds.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 111
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- Article
Symmetric deformation of 3D face scans using facial features and curvatures.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 289
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. i, doi. 10.1002/cav.295
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- Article
Fast EMG-data driven skin deformation.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 153
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- Article
Perceptual 3D pose distance estimation by boosting relational geometric features.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 267
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- Article
Time-critical collision handling for deformable modeling.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 355
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- Article
Pressure corrected SPH for fluid animation.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 311
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- Article
Real-time fluid simulation with adaptive SPH.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 417
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- Article
Stylized lighting for cartoon shader.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 143
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- Article
A unified shape editing framework based on tetrahedral control mesh.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 301
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- Article
Real-time dynamics for geometric textures in shell.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 133
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- Article
Competitive motion synthesis based on hybrid control.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 225
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- Article
Interactive chroma keying for mixed reality.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 405
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- Article
Interactive shadowing for 2D Anime.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 395
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- Article
CSLML: a markup language for expressive Chinese sign language synthesis.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 237
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- Article
Patches: character skinning with local deformation layer.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 321
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- Article
Pseudo-dynamics model of a cantilever beam for animating flexible leaves and branches in wind field.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 279
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- Article
N-way morphing for 2D animation.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 79
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- Article
Performance-driven motion choreographing with accelerometers.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 89
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Interactive engagement with embodied agents: an empirically validated framework.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 195
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Compatible quadrangulation by sketching.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 101
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- Article
Perceptually motivated automatic dance motion generation for music.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 375
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Angular momentum guided motion concatenation.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 385
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Development of a computational cognitive architecture for intelligent virtual character.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 257
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- Article
‘Give me a hug’: the effects of touch and autonomy on people's responses to embodied social agents.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 437
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- Article
Deformation and fracturing using adaptive shape matching with stiffness adjustment.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 365
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TFAN: A low complexity 3D mesh compression algorithm.
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- Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 343
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- Article