Works in Computer Animation & Virtual Worlds, 2008, Vol 19, Issue 3/4


Results: 33
    1

    Shape-constrained flock animation.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 319, doi. 10.1002/cav.231
    By:
    • Jiayi Xu;
    • Xiaogang Jin;
    • Yizhou Yu;
    • Tian Shen;
    • Mingdong Zhou
    Publication type:
    Article
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    Agent-based human behavior modeling for crowd simulation.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 271, doi. 10.1002/cav.238
    By:
    • Luo, Linbo;
    • Zhou, Suiping;
    • Cai, Wentong;
    • Low, Malcolm Yoke Hean;
    • Tian, Feng;
    • Wang, Yongwei;
    • Xiao, Xian;
    • Chen, Dan
    Publication type:
    Article
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    Adding variation to path planning.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 283, doi. 10.1002/cav.242
    By:
    • Karamouzas, Ioannis;
    • Overmars, Mark H.
    Publication type:
    Article
    13

    A social agent pedestrian model.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 331, doi. 10.1002/cav.243
    By:
    • Park, Andrew;
    • Calvert, Tom
    Publication type:
    Article
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    Video completion and synthesis.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 341, doi. 10.1002/cav.249
    By:
    • Chunxia Xiao;
    • Shu Liu;
    • Hongbo Fu;
    • Chengchun Lin;
    • Chengfang Song;
    • Zhiyong Huang;
    • Fazhi He;
    • Qunsheng Peng
    Publication type:
    Article
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    Style subspaces for character animation.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 199, doi. 10.1002/cav.254
    By:
    • Gengdai Liu;
    • Zhigeng Pan;
    • Zuoyan Lin
    Publication type:
    Article
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    Managing coherent groups.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 295, doi. 10.1002/cav.261
    By:
    • Silveira, Renato;
    • Prestes, Edson;
    • Nedel, Luciana P.
    Publication type:
    Article
    32
    33

    Editorial.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. i, doi. 10.1002/cav.263
    By:
    • Kim, Gerard J.;
    • Qin, Hong;
    • Magnenat-Thalmann, Nadia
    Publication type:
    Article