Found: 33
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Shape-constrained flock animation.
- Published in:
- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 319, doi. 10.1002/cav.231
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- Article
Dynamically populating large urban environments with ambient virtual humans.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 307, doi. 10.1002/cav.232
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- Article
Motion adaptation based on character shape.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 189, doi. 10.1002/cav.233
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- Article
Generation and visualization of emotional states in virtual characters.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 259, doi. 10.1002/cav.234
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- Article
Dynamic skin deformation with characteristic curves.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 433, doi. 10.1002/cav.235
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- Article
Divergence-constrained moving least squares for fluid simulation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 469, doi. 10.1002/cav.236
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- Article
3D virtual simulator for breast plastic surgery.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 515, doi. 10.1002/cav.237
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- Article
Agent-based human behavior modeling for crowd simulation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 271, doi. 10.1002/cav.238
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- Article
Modeling the interaction between objects and cartoon water.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 375, doi. 10.1002/cav.239
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- Article
Multi-resolution parametric synthesis of manipulative dynamic textures.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 387, doi. 10.1002/cav.240
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- Article
Physiologically correct animation of the heart.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 527, doi. 10.1002/cav.241
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- Article
Adding variation to path planning.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 283, doi. 10.1002/cav.242
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- Article
A social agent pedestrian model.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 331, doi. 10.1002/cav.243
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- Article
Surface matching with salient keypoints in geodesic scale space.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 399, doi. 10.1002/cav.244
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- Article
View-dependent dynamics of articulated bodies.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 223, doi. 10.1002/cav.245
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- Article
Constraint-based motion synthesis for deformable models.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 421, doi. 10.1002/cav.246
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- Article
Extended spatial keyframing for complex character animation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 175, doi. 10.1002/cav.247
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- Article
Facial animation by optimized blendshapes from motion capture data.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 235, doi. 10.1002/cav.248
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- Article
Video completion and synthesis.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 341, doi. 10.1002/cav.249
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- Article
Efficient lip-synch tool for 3D cartoon animation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 247, doi. 10.1002/cav.250
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- Article
2D shape deformation based on rigid square matching.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 411, doi. 10.1002/cav.251
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- Publication type:
- Article
Grasp synthesis from low-dimensional probabilistic grasp models.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 445, doi. 10.1002/cav.252
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- Article
Shear buckling and dynamic bending in cloth simulation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 493, doi. 10.1002/cav.253
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- Article
Style subspaces for character animation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 199, doi. 10.1002/cav.254
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- Article
A physically faithful multigrid method for fast cloth simulation.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 479, doi. 10.1002/cav.255
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- Article
A unified handling of immiscible and miscible fluids.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 455, doi. 10.1002/cav.256
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- Article
Hand-painted animation with intelligent brushes.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 365, doi. 10.1002/cav.257
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- Article
Perspective-aware cartoon clips synthesis.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 355, doi. 10.1002/cav.258
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- Article
Directable animation of elastic bodies with point-constraints.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 165, doi. 10.1002/cav.259
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- Article
Emulating human perception of motion similarity.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 211, doi. 10.1002/cav.260
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- Article
Managing coherent groups.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 295, doi. 10.1002/cav.261
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- Article
Snap: A time critical decision-making framework for MOUT simulations.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 505, doi. 10.1002/cav.262
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. i, doi. 10.1002/cav.263
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- Article