Found: 36
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Mesh pose-editing using examples.
- Published in:
- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 235, doi. 10.1002/cav.178
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- Article
Impulse-based dynamic simulation in linear time.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 225, doi. 10.1002/cav.179
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- Article
Animating by example.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 247, doi. 10.1002/cav.180
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- Article
Progressive skinning for character animation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 473, doi. 10.1002/cav.181
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- Article
Dual Laplacian morphing for triangular meshes.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 271, doi. 10.1002/cav.182
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- Article
Organizing motions with a nominal description.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 311, doi. 10.1002/cav.184
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- Article
A steering model for on-line locomotion synthesis.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 463, doi. 10.1002/cav.185
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- Article
Stylized synthesis of facial speech motions.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 517, doi. 10.1002/cav.186
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- Article
Stable advection-reaction-diffusion with arbitrary anisotropy.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 329, doi. 10.1002/cav.187
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- Article
3D paper-cut modeling and animation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 395, doi. 10.1002/cav.188
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- Article
Adaptive control in cartoon data reusing.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 571, doi. 10.1002/cav.189
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- Article
Physically based animation of sandstorm.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 259, doi. 10.1002/cav.190
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- Article
Approximating character biomechanics with real-time weighted inverse kinematics.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 349, doi. 10.1002/cav.191
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- Article
Learning-based 3D face detection using geometric context.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 483, doi. 10.1002/cav.192
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- Article
Human hand adaptation using sweeps: generating animatable hand models.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 505, doi. 10.1002/cav.193
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- Article
Dynamic touch-enabled virtual palpation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 339, doi. 10.1002/cav.194
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- Article
Temporal texture synthesis by patch-based sampling and morphing interpolation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 415, doi. 10.1002/cav.195
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- Article
Quartz: an autonomous navigation system for MOUT simulations.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 383, doi. 10.1002/cav.196
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- Article
Cosserat-beam-based dynamic response modelling.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 429, doi. 10.1002/cav.197
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- Article
SPEM: a new haptic rendering method based on time coherence.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 319, doi. 10.1002/cav.198
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- Article
Crowd motion capture.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 361, doi. 10.1002/cav.199
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- Article
Caricature video.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 279, doi. 10.1002/cav.200
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- Article
Fast smoke simulation of moving object.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 455, doi. 10.1002/cav.201
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- Article
Target-driven liquid animation with interfacial discontinuities.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 447, doi. 10.1002/cav.202
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- Article
Real-time hair simulation on GPU with a dynamic wisp model.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 583, doi. 10.1002/cav.203
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- Article
The generic description and management of interaction between autonomous agents and objects in an informed virtual environment.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 559, doi. 10.1002/cav.204
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- Article
Precomputing data-driven tree animation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 371, doi. 10.1002/cav.205
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- Article
Gradient-based shell generation and deformation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 301, doi. 10.1002/cav.206
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- Article
Real-time cartoon water animation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 405, doi. 10.1002/cav.207
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- Article
Interactive and flexible motion transition.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 549, doi. 10.1002/cav.208
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- Article
A momentum-based deformation system for granular material.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 289, doi. 10.1002/cav.209
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- Article
Interactive low-dimensional human motion synthesis by combining motion models and PIK.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 493, doi. 10.1002/cav.210
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- Article
Bar-net driven skinning for character animation.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 437, doi. 10.1002/cav.211
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- Article
Editorial.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. i, doi. 10.1002/cav.212
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- Article
Real-time rendering of sky scene considering scattering and refraction.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 539, doi. 10.1002/cav.213
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- Article
Designing quality walkthroughs.
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- Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 527, doi. 10.1002/cav.214
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- Article