Found: 34
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Animating reactive motion using momentum-based inverse kinematics.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 213, doi. 10.1002/cav.101
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- Article
Physically based morphing of point-sampled surfaces.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 509, doi. 10.1002/cav.100
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- Article
Silhouette-based motion capture for interactive VR-systems including a rear projection screen.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 245, doi. 10.1002/cav.102
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- Article
Real-time cartoon animation of smoke.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 441, doi. 10.1002/cav.103
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- Article
GPU-based intrinsic collision detection for deformable surfaces.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 153, doi. 10.1002/cav.104
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- Article
Psychological model for animating crowded pedestrians.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 343, doi. 10.1002/cav.105
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- Article
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 475, doi. 10.1002/cav.108
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- Article
Animating smoke with dynamic balance.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 405, doi. 10.1002/cav.87
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- Article
Motion retrieval based on movement notation language.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 273, doi. 10.1002/cav.89
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- Article
Multi-resolution collision handling for cloth-like simulations.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 141, doi. 10.1002/cav.106
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- Article
Entropy-based motion extraction for motion capture animation.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 225, doi. 10.1002/cav.107
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- Article
Automatic generation of human animation based on motion programming.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 305, doi. 10.1002/cav.109
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- Article
Time-critical animation of deformable solids.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 177, doi. 10.1002/cav.110
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- Article
Foreword.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 137, doi. 10.1002/cav.111
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- Article
Implicit midpoint integration and adaptive damping for efficient cloth simulation.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 163, doi. 10.1002/cav.78
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- Article
Natural head motion synthesis driven by acoustic prosodic features.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 283, doi. 10.1002/cav.80
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- Article
Mesh decomposition using motion information from animation sequences.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 519, doi. 10.1002/cav.79
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- Article
A feature-based approach to facial expression cloning.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 291, doi. 10.1002/cav.81
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- Article
Image and video retexturing.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 451, doi. 10.1002/cav.82
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- Article
Modeling and simulating the deformation of human skeletal muscle based on anatomy and physiology.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 319, doi. 10.1002/cav.83
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- Article
Extending the photon mapping method for realistic rendering of hot gaseous fluids.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 353, doi. 10.1002/cav.94
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- Article
Blob-based liquid morphing.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 391, doi. 10.1002/cav.84
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- Article
Progressive mesh metamorphosis.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 487, doi. 10.1002/cav.85
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- Article
Enhanced auto coloring with hierarchical region matching.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 463, doi. 10.1002/cav.86
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- Article
Motion control with strokes.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 237, doi. 10.1002/cav.97
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- Article
Interactive venation-based leaf shape modeling.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 415, doi. 10.1002/cav.88
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- Article
From dance notation to human animation: The LabanDancer project.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 201, doi. 10.1002/cav.90
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- Article
Dynamic modeling and rendering of grass wagging in wind.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 377, doi. 10.1002/cav.91
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- Article
Mesh morphing using polycube-based cross-parameterization.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 499, doi. 10.1002/cav.92
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- Article
Controllable local monotonic cubic interpolation in fluid animations.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 365, doi. 10.1002/cav.93
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- Article
Real-time simulation of watery paint.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 429, doi. 10.1002/cav.95
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- Article
Virtual humans with personalized perception and dynamic levels of knowledge.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 331, doi. 10.1002/cav.96
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Real-time meshless deformation.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 189, doi. 10.1002/cav.98
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- Article
Automated motion synthesis for dancing characters.
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- Computer Animation & Virtual Worlds, 2005, v. 16, n. 3/4, p. 259, doi. 10.1002/cav.99
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- Article