Works matching IS 15404595 AND DT 2021 AND VI 19 AND IP 3
Results: 7
Games and gamification in business school courses: Experiential education that creates engagement and flow.
- Published in:
- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 170, doi. 10.1111/dsji.12250
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- Publication type:
- Article
Assessing a novel problem‐based learning approach with game elements in a business analytics course.
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- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 185, doi. 10.1111/dsji.12246
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- Publication type:
- Article
A Searchable Spreadsheet for Educational Games in the Decision Sciences.
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- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 197, doi. 10.1111/dsji.12245
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- Article
Effect of team cohesion on flow: An empirical study of team‐based gamification for enterprise resource planning systems in online classes.
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- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 173, doi. 10.1111/dsji.12240
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- Publication type:
- Article
The Hunger Chain: A competitive simulation for teaching supply chain management.
- Published in:
- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 204, doi. 10.1111/dsji.12239
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- Article
A Simulation for Managing Retail Inventory Flow Using RFID and Bar Code Technology.
- Published in:
- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 214, doi. 10.1111/dsji.12232
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- Publication type:
- Article
Issue Information.
- Published in:
- Decision Sciences Journal of Innovative Education, 2021, v. 19, n. 3, p. 167, doi. 10.1111/dsji.12210
- Publication type:
- Article