Works matching IS 13594338 AND DT 2024 AND VI 28 AND IP 4
Results: 21
Haptics in social interaction with agents and avatars in virtual reality: a systematic review.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01060-6
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- Article
Physiology-driven cybersickness detection in virtual reality: a machine learning and explainable AI approach.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01067-z
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- Article
A systematic review of techniques and clinical evidence to adopt virtual reality in post-stroke upper limb rehabilitation.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01065-1
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- Article
Developing scalable hands-on virtual and mixed-reality science labs.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01062-4
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- Article
Effects of cybersickness mitigation methods on behavior: a comparative study based on the skill–rule–knowledge model.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01071-3
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- Article
The effect of distance on audiovisual temporal integration in an outdoor virtual environment.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01064-2
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- Article
Design and verification of universal virtual shopping store application.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01063-3
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- Article
Developing English language learners’ speaking skills through applying a situated learning approach in VR-enhanced learning experiences.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01061-5
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- Article
Enhancing hand-object interactions in virtual reality for precision manual tasks.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01055-3
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- Article
Training transfer validity of virtual reality simulator assessment.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01058-0
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- Article
Assessment of gamified mixed reality environments for upper limb robotic rehabilitation: pilot study on healthy adults.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01059-z
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- Article
The presence of an avatar can reduce cybersickness in Virtual Reality.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01057-1
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- Article
Multisensory experiences of affective touch in virtual reality enhance engagement, body ownership, pleasantness, and arousal modulation.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01056-2
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- Article
ParaVerse: co-design of a parachute rehearsal and training virtual-reality enhanced simulator for the Australian Defence Force: combining a generative co-design framework and an agile approach to development.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01053-5
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- Article
Exploring perspectives on engagement in interactive virtual reality for chronic pain management: insights from a content analysis study.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01054-4
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- Article
Effect of vibrotactile feedback and perception induced by transcranial magnetic stimulation over the primary motor cortex in virtual hand illusion.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01052-6
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- Article
Effect of vibrotactile feedback and perception induced by transcranial magnetic stimulation over the primary motor cortex in virtual hand illusion.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01052-6
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- Article
Intraoperative use of virtual reality decreases anxiety during surgery under local anaesthesia in the head and neck region.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01050-8
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- Article
Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-01051-7
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- Article
Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content.
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- 2024
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- Correction Notice
Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training.
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- Virtual Reality, 2024, v. 28, n. 4, p. 1, doi. 10.1007/s10055-024-00995-0
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- Article